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Pets

Classic pets followed you, levelled up to 10 and trained bonus stats. In modern Cabal they are looks in the Costume window and explorers in Pet Dispatch.

Pets
8 Nov 2026

What pets do

In the classic game (the community wikis describe it up to about Episode XVII) a pet walks behind your character and adds extra options to it, depending on how you trained it. Pets grow from level 1 to level 10, and a pet that reaches the top level gets a new appearance.

Later updates changed the system completely: pets became an appearance shown through the Costume window, and the Pet Dispatch system gave them a new job. Both changes are described further down.

Activating, equipping and training (classic)

  • A new pet is "asleep", and only sleeping pets can be traded. Right-click it to activate it; from then on it is bound to your account. A Pet Sleeping Kit puts an active pet back to sleep so it can be traded again.
  • Drag an active pet into the pet equipment slot. With a Pet Slot Extender you can equip two pets: both earn pet EXP, but only the pet in the main slot gives its options to your character.
  • Pet EXP comes from attacking monsters, and later also from hitting training dummies. Blessing beads, pet EXP beads and pet EXP runes raised the rate, and a Potion of Training gave 100,000 pet EXP at once.
  • Training uses the Option Granting system: a pet has as many training slots as its level, so a level 10 pet can hold 10 options (see Slots and Options).
GroupExample options per slot (classic)
OffensiveAttack +5, Magic Attack +5, Attack Rate +30, Critical Damage +2%, Sword or Magic Skill Amp +1%
DefensiveDefense +3, Defense Rate +30, Flee Rate +1%, Resist Critical Damage 2%, Resist Stun 1%
OtherHP +30, MP +30, HP Absorb 1%, Skill EXP +2, Alz Drop +10%

Pet grinding tips (classic)

A player guide on the community wiki suggests letting a tough monster hit you for hours while you slowly attack it, so the pet keeps earning EXP. You need enough defense and automatic HP recovery (earrings, amulet, board, pet options) to heal faster than the monster hurts you; cheap, fast spells such as Magic Lance or arrows are enough.

  • Best spot in that guide: the Brachium monsters near the warp entrance in the middle of Pontus Ferrum, with about 900+ defense. They regenerate HP, so they never die.
  • Second choice: the Iron Golem left of the Procyon entrance in Lakeside. It needs less defense but does not regenerate, so it eventually dies.
  • For lower levels: the Reddish Cauda in Forgotten Ruin (it does not regenerate either).

Pets as appearance and Anima Mastery (2025)

The Tower of Undead B4F update (official review, June 2025) turned pets into appearance only. You register a pet in the Pet tab of the Costume window; the list of registered pets is shared by the whole account, but each character can show a different one.

The Costume window with registered pets (official update review)
The Costume window with registered pets (official update review)
  • Items that gave pet EXP (for example Essence Runes and Blessing Beads) were removed, and titles, buffs and services lost their pet EXP effects.
  • The old Pet Mastery became Anima Mastery, which no longer needs a pet. It is shared by the account and keeps the 30 option slots of the Normal, Covenant and Trust grades, plus 10 new Transcendence slots that cost 300,000,000 Alz to unlock.
  • Registering 1, 5, 10 and 20 pet appearances unlocks the titles First Pet (HP +20), Cute Companion (Cancel Ignore Penetration +5), Serious Tamer (Defense +12) and Pet Master (All Attack Up +15). See Achievements.

Pet Dispatch (2026)

The Holy Exedium update (official review, February 2026) gave every pet 0 to 3 "Properties" and added Pet Dispatch: you send pets to explore regions of Nevareth and they bring back Crystals. Open it from the Cabal menu under Dungeon & Location > Dispatch.

The Pet Dispatch window (official update review)
The Pet Dispatch window (official update review)
  • Maps run from Bloody Ice to Senillinea and are unlocked step by step in the Research Lab; each map has 4–5 request points with required and optional conditions. Meeting optional conditions adds extra rewards.
  • After a request the pet rests for half of the request's duration. Finished requests give Dispatch EXP, which raises your Dispatch Grade up to 5; every request has a 10% chance of a "critical" that multiplies rewards by 1.5.
  • Crystals pay for research in the Research Lab and keep two pet buffs running for 1 hour each: Helping Hand (auto loot, automatic buff potions, extra inventory tabs) and Bonding (stat bonuses).
Request typeSpecial effect
BattleDispatch EXP +10%
CollectionBasic rewards +5%
SearchRed Crystal +10%
ProductionChance of extra rewards +5%

Sources

Game pictures: © ESTsoft / ESTgames · cabal.playthisgame.com

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