
Dungeon types
كابال أونلاين organises its instanced content into several categories. Classic-era sources describe two main types (Mission Dungeons and the DX system), while later episodes added Awakened variants. All dungeons require an entry item that is either dropped in field maps, crafted via Request Crafting, or obtained from earlier dungeons.

| Type | Max players | Notes |
|---|---|---|
| Mission Dungeon | Up to 7 | Party play; boss drops gear and DP |
| Chaos Arena | Up to 7 | Wave-based; Key of Chaos entry items (levels 1–6); Eternal Chaos Arena for endgame |
| DX Dungeon | Solo only | Three difficulty levels (Easy / Normal / Hard); separate DX Premium variant with premium entry items |
| Awakened DX | Solo only | Harder variant of DX dungeons with Awakened-specific entry items |
Entry items
Every dungeon requires a specific entry item. These are obtained in three ways: dropped by field monsters (the most common method for lower-level dungeons), crafted at Chloe via Request Crafting at Port Lux (requires a minimum Amity level), or dropped inside an earlier dungeon. As dungeons get harder, crafting becomes the primary source. Weakened versions of classic dungeons (Weakened Lake in Dusk, Weakened Ruina Station, Weakened Tower of the Dead B1F) use Copy items that drop broadly in the three starting maps.
Dungeon Points
Completing a dungeon rewards Dungeon Points . The amount scales with dungeon difficulty — easier dungeons award 1–3 DP while endgame dungeons award 10–24 DP. Points accumulate up to a maximum of 100; they reset 3 hours after the last dungeon completed, so exchange them before the timer runs out. The DP Exchange NPC Patricia in Port Lux offers Cubes of Experience, Soul, Enchant, Fame, and Potions in exchange for DP.

Sources
Game pictures: © ESTsoft / ESTgames · cabal.playthisgame.com
