
Overview
The Dune Wanderer fights up close and relies on movement. Its skills let it jump onto targets, leap across the field and even take to the air, while passives add extra hits and cut the damage it takes. Most attacks hit an area and deal several times more damage to monsters than to players.
Movement skills
| Picture | Skill |
|---|---|
![]() | Moonward Leap: for 10 seconds, any jump longer than 4 paces lets you press the left mouse button at the prompt to dash onto the target. It ends after 4 dashes. The cooldown drops from 20 to 10 seconds as it levels up. |
![]() | Swallow Dive: while active you take 20% less damage, and a right-click leaps to a spot and hits enemies in a 6-pace cone in front: 105% damage, 500% to monsters. Lasts 12 seconds, 30-second cooldown. |
![]() | Sky Step: puts you in flight mode and reduces the damage of the first 4 hits you take by 50% up to 70%. You can only use basic attacks, which do just 30% damage to players, but every 5 seconds you automatically strike enemies within 7 paces. 25-second cooldown. |
Area attacks
| Picture | Skill | How it hits | Damage (monsters) |
|---|---|---|---|
![]() | Final Stand | Hits within 5 paces, then again within 4 paces 1 second later; 15 stamina | 100–120% (300–500%) |
![]() | Lonely Battle | Repeated hits within 4 paces of a chosen spot for 4.5 seconds; 8-second cooldown | 100–118% (300–500%) |
![]() | Cliff Crusher | A 12 × 3 strip ahead, then a 3-pace blast at the far end 1 second later; 5-second cooldown | 102–120%, then 137–155% (300–500%) |
Passives
| Picture | Skill |
|---|---|
![]() | Tempest Strike: a melee basic attack has a 24% up to 42% chance to turn into three quick strikes. |
![]() | Sheath Parry: when you are hit there is a 10% up to 20% chance to take only half the damage. |
Sources
Game pictures: © TQ Digital / NetDragon · co.99.com








