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Monk

A Prayer Beads fighter who mixes strong martial attacks with team auras and cleansing skills, making the Monk one of the most useful classes in a group.

Monk
29 Oct 2026

Overview

Monks (the class also carries the title Saint) train both body and mind. Hard martial training lets them hit opponents very hard, while meditation gives them buffs and auras that help the whole team. Their weapon is a set of Prayer Beads and their armour is the Frock.

Weapon and armour lines run all the way to level 140: Prayer Beads go from Bamboo Prayer Beads (level 10) up to Lazurite Prayer Beads, and Frocks from the Burlap Frock (level 15) up to the White Lotus Frock. Like other gear, each item comes in the usual qualities, from Normal to Super.

Lazurite Prayer Beads
Lazurite Prayer Beads
White Lotus Frock
White Lotus Frock

Promotions

Monks are promoted by the Head Abbot in the Job Center of Twin City. Each promotion brings a new title, better attributes and new skills, plus a reward. After a rebirth the rewards get bigger (equipment sets, a Super Refinery Pack, Dragon Balls), but a reincarnated character gets no promotion rewards.

LevelNew titleAlso needed
15Monk / Saint—
40Dhyana Monk / Saint—
70Dharma Monk / Saint—
100Prajna Monk / Saint—
110Nirvana Monk / SaintA Moon Box

XP skill and attacks

PictureSkill
Oblivion (XP skill, level 15): the Monk moves faster and deals 200% damage. For 30 seconds, every monster killed gives half again as much EXP. It ends at once if all 32 beads change colour within those 30 seconds.Oblivion (XP skill, level 15): the Monk moves faster and deals 200% damage. For 30 seconds, every monster killed gives half again as much EXP. It ends at once if all 32 beads change colour within those 30 seconds.
Triple Attack (passive): every Monk is born with it. It gives a chance to strike the same target three times in a row, from 40% rising to 55%. Against players the chance is cut by two thirds.Triple Attack (passive): every Monk is born with it. It gives a chance to strike the same target three times in a row, from 40% rising to 55%. Against players the chance is cut by two thirds.
Whirlwind Kick (level 15): sends out a spinning whirlwind that hits targets around the Monk and stops them from moving. It also hits flying targets. 20 stamina, 1.5-second cooldown, 65% up to 85% damage.Whirlwind Kick (level 15): sends out a spinning whirlwind that hits targets around the Monk and stops them from moving. It also hits flying targets. 20 stamina, 1.5-second cooldown, 65% up to 85% damage.
Radiant Palm (level 40): strikes every target within 4 paces in a row, for 20 stamina, dealing 100% up to 120% damage.Radiant Palm (level 40): strikes every target within 4 paces in a row, for 20 stamina, dealing 100% up to 120% damage.

Auras and cleansing

This is what makes Monks welcome in every team. A Monk can keep only one aura active at a time, and each aura covers team members within 30 paces.

PictureSkill
Tyrant Aura: raises the team's chance of Critical Strike and Skill Critical Strike.Tyrant Aura: raises the team's chance of Critical Strike and Skill Critical Strike.
Fend Aura (level 20): gives the team immunity against Critical Strike and Skill Critical Strike.Fend Aura (level 20): gives the team immunity against Critical Strike and Skill Critical Strike.
Elemental Auras (Metal, Wood, Water, Fire, Earth): each one adds resistance to its element, from 30 up to 50 points.
Serenity: removes every negative status from the Monk, Toxic Fog included. 3-second cooldown.Serenity: removes every negative status from the Monk, Toxic Fog included. 3-second cooldown.
Tranquility (level 70): removes every negative status from a target, Soul Shackle included.Tranquility (level 70): removes every negative status from a target, Soul Shackle included.
Compassion (level 100): only for players whose first and second lives were both Monk. It cleanses the Monk and team members within 20 paces of every negative status except Soul Shackle.Compassion (level 100): only for players whose first and second lives were both Monk. It cleanses the Monk and team members within 20 paces of every negative status except Soul Shackle.
Soul Shackle: for pure Monks above level 90. It binds the soul of a dead player so they cannot revive for a while, from 30 up to 90 seconds.Soul Shackle: for pure Monks above level 90. It binds the soul of a dead player so they cannot revive for a while, from 30 up to 90 seconds.

Epic weapon skills

In the current game, Monks who carry Epic weapons unlock three extra skills:

PictureSkill
Grace of Heaven (passive, two Epic weapons): adds 10 up to 50 max stamina, and lets Tranquility free teammates within 12 paces from Soul Shackle without using mana.Grace of Heaven (passive, two Epic weapons): adds 10 up to 50 max stamina, and lets Tranquility free teammates within 12 paces from Soul Shackle without using mana.
Wrath of the Emperor (passive, one Epic weapon): shortly after Triple Attack it may strike everything within 2 paces, for 190% up to 245% damage against players and 210% up to 265% against monsters.Wrath of the Emperor (passive, one Epic weapon): shortly after Triple Attack it may strike everything within 2 paces, for 190% up to 245% damage against players and 210% up to 265% against monsters.
Infernal Echo (active, two Epic weapons): strikes the ground and calls three holy pillars around the Monk, dealing 70% up to 95% damage. 25 stamina, 7-second cooldown.Infernal Echo (active, two Epic weapons): strikes the ground and calls three holy pillars around the Monk, dealing 70% up to 95% damage. 25 stamina, 7-second cooldown.

Sources

Game pictures: © TQ Digital / NetDragon · co.99.com

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