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Ninja

The fastest class with the most devastating attacks, paid for with the lowest defence and HP. Fights with katanas or a scythe and wears down enemies with poison.

Ninja
Since 200829 Oct 2026

Overview

The Ninja is a shadowy fighter built on speed. It is the fastest class and hits the hardest, but it also has the lowest defence and HP of all. Ninjas rely on agility and quick reflexes, specialise in stealth and hit-and-run fighting, and look down on heavy armour.

A Ninja starts as an Intern and only becomes a real Ninja at level 15. Its main weapons are two katanas, and it can also equip a scythe for a different set of skills. Its poison skills and Archer Bane make it a strong counter to Archers and to enemies that rely on potions.

A Ninja katana
A Ninja katana

Promotions

Every Ninja promotion is given by the Wind Sage in the Job Center of Twin City (476,294). Each one brings a new title, better attributes, new skills and a reward that depends on how many times you have been reborn.

The Wind Sage, who gives every Ninja promotion
The Wind Sage, who gives every Ninja promotion
LevelNew titleAlso needed
15Ninja—
40Middle Ninja—
70Dark Ninja—
100Mystic Ninja—
110Ninja MasterA Moon Box

Core skills

PictureSkill
Gaping WoundsGaping Wounds (passive, known from birth): each normal attack has a 30% chance to take away part of the target's current HP, from 20% at level 40 up to 40% at level 110. The chance doubles while you use Twofold Blades.
Twofold BladesTwofold Blades (from level 40): a stamina strike for 110% of normal damage, rising to 130% at its top level.
Toxic FogToxic Fog (from level 70): poisons the target 20 times in one minute, each time taking 10% (up to 50% at its top level) of its current HP. It never takes the target below 1 HP.
Poison StarPoison Star (reborn skill, from level 70): the target cannot use potions for 5 seconds, up to 25 seconds at its top level. It does not work on a Warrior using the Shield XP skill.
Archer BaneArcher Bane: cancels the target's Fly skill and takes 10% of its current HP.

The scythe

With a scythe equipped the Ninja gains two skills, both taught by the Wind Sage after the matching promotion:

PictureSkill
Mortal Drag (from level 20): hooks a target up to 6 paces away and throws it 4 paces behind you, for 12% to 25% damage. Costs 20 stamina, cooldown 6 seconds (5 at higher levels). It cannot be dodged if your Battle Power is higher; each point below the target lowers the hit rate by 5%.
Bloody Scythe (from level 40): hits every target around you for 80% to 90% damage, with a range that grows from 4 to 6 paces. Costs 30 stamina.
PictureLevelScythe
Samurai Scythe15Samurai Scythe
Avenger's Scythe70Avenger's Scythe
Exorcist's Scythe100Exorcist's Scythe
Abyss Scythe110Abyss Scythe
Blaze Scythe120–124Blaze Scythe
Devourer's Scythe125–129Devourer's Scythe
Havoc Scythe131–134Havoc Scythe
Silence Scythe135–140Silence Scythe

XP skills and pure skill

PictureSkill
Fatal StrikeFatal Strike (XP): for 60 seconds your hits deal 500% of normal damage, but only against monsters.
Shuriken VortexShuriken Vortex (XP): you spin among the targets, throwing shurikens as you go.
Counter KillCounter Kill (pure skill, for characters that were a Ninja in all three lives): dodges one incoming attack and has a 30% chance to summon a copy of you next to the attacker to strike back, for 20% to 50% damage. 15-second cooldown.

Epic weapon skills

In the current game the Ninja has a pair of Epic weapons, which unlock four more skills:

  • Twilight Dance (two Epic weapons): three blade cyclones in a row. At level 40 they deal 92%, 102% and 120% of normal damage to everything in range; at the top level 122%, 134% and 155%. 4-second cooldown.
  • Super Twofold Blade (two katanas or two Epic weapons): hits one target twice, for 112% to 135% of normal damage within 3 paces and less beyond that, up to 5 paces. Costs 15 stamina.
  • Shadow Clone: after you cast a skill, clones appear and attack with you, 1 clone at first and 2 from level 90, dealing 55% up to 100% of normal damage. Costs 40 stamina.
  • Fatal Spin (passive, two Epic weapons): each attack has a 30% to 42% chance to hit everything in a 7-pace square for 185% to 230% damage against players (200% to 300% against monsters).

Sources

Game pictures: © TQ Digital / NetDragon · co.99.com

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