
When and where
| Servers | Sunday |
|---|---|
| US servers | 12:00 – 15:00 |
| EU servers | 20:00 – 23:00 |
Ask the Guild Controller in Twin City (317,320) to take you to the Guild Area. Cross the bridge to reach the fortress where the Guild Pole stands (90,100).


How the war works
- The pole can only be attacked during the war: hold Ctrl and click it.
- Every guild's damage to the pole is recorded. When it falls, the guild that dealt the most damage takes the Guild Area, and its name appears on the pole.
- Then the pole and the gate are rebuilt and the damage record starts again. While the war lasts, others can keep attacking: the guild holding the pole at the end wins.
- The pole has very high HP and magic defence. Trojans and Warriors deal most of its damage, Fire Taoists and Archers fight off the defenders, and Water Taoists revive fallen members.
- Fallen players who click Revive are sent to a holding area instead of Twin City. They can leave only on the half hour, or be revived by a Water Taoist.

Guild funds and repairs
- The leader of the guild that holds the area can repair the pole with the Guild Fund: 10 HP cost 1 silver, and 10,000 HP come back every 10 seconds.
- Attackers earn money from hitting the pole while its holder still has funds. If the holder's fund reaches 0, the pole takes 10 times the normal damage.
- The guild that knocks the pole down also gets 10% of the old holder's Guild Fund.
- Guild Funds come from members' donations. A member's donation also lowers the experience they lose when killed: every 100 experience saved takes 1 silver from the fund.
Rewards
The leader of the guild that holds the Guild Area earns 3,000 CPs for each week's victory, from the Guild Officer (44,60).
Sources
Game pictures: © TQ Digital / NetDragon · co.99.com


