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PK rules: modes, name colours and penalties

The seven PK modes, how PK points turn your name red or black, what gear you can lose when killed, and how to redeem it or get out of the PK Jail.

PK rules: modes, name colours and penalties
29 Oct 2026

The seven PK modes

The PK mode button decides who your attacks can hit. Click it to switch between the seven modes at any time.

ModeWhat you can attack
PKEveryone: monsters, teammates, guild members and any other player
TeamMonsters and players, cross-server ones included, but never your team or guild
PeaceMonsters only
CaptureMonsters, criminals with red or black names, and cross-server players
RevengeMonsters, the enemies on your list, and cross-server players
GuildMonsters, members of enemy guilds, and cross-server players
Jiang HuMonsters, black or blue named criminals, cross-server players and others in Jiang Hu mode. Opens at the second rebirth.
The PK mode buttons you switch between during play.
The PK mode buttons you switch between during play.

PK points and name colours

Each player you kill adds 10 PK points, or only 5 if the victim is on your enemy list. Killing red-named players still adds points. The points drop again slowly while you play: one point for every 6 minutes you spend in the game.

Name colourWhen
White0 to 30 PK points
Red30 to 100 PK points
BlackOver 100 PK points
Flashing blueFor a while after you attack a white or red-named player, as a warning to others

The game warns you when your name turns red or black. A coloured name makes you a target: players in Capture mode can attack you freely.

Losing gear when you die

When another player kills someone with a red or black name, the system can detain pieces of the victim's worn gear, locked items included:

PK pointsNameGear detained
30 – 99Red30% chance for 1 piece
100 – 299Black1 piece
300+Black2 pieces
  • Safe from detention: the items in your bag, your Garment and other extra items, except the Heaven Fan and Star Tower (Talismans).
  • Nothing is detained if the city guards are the ones who kill you.
  • Open your bag or talk to the Confiscator in the Market (193,212) or the PK Jail (28,68) to see what was taken, from either side.

Redeeming detained gear

Pay a fine in CPs to the Confiscator to get the piece back. That money goes to the player who killed you. You have 7 days (until 24:00 of the 7th day); after that, the item becomes the killer's reward. Bound gear is the exception: it never goes to the killer, but you must still claim it at the Confiscator within 7 days.

The fine grows with the item's quality, plus level, sockets, refinery and souls. Some examples:

What the item hasFine (CPs)
Super quality50
+4 / +5 / +615 / 30 / 90
+7 / +8270 / 600
+9 to +121,200
Weapon with 1 / 2 sockets10 / 100
Other gear with 1 / 2 sockets150 / 500
Permanent refinery30 – 600
Permanent souls30 – 800
Anything else10

The PK Jail

  • A black-named player who is killed is arrested and sent to the PK Jail. Red-named players are not.
  • Two ways out: pay 500,000 Silver to the Warden inside the jail (35,69), or wait until your name turns red and leave for free.
  • The player who caught the criminal can collect a bounty from Warden Zhang in Twin City.
  • Mining, free fights inside, visits and the separate Guild War Jail are explained on the PK Jail page.

Sources

Game pictures: © TQ Digital / NetDragon · co.99.com

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