
The seven PK modes
The PK mode button decides who your attacks can hit. Click it to switch between the seven modes at any time.
| Mode | What you can attack |
|---|---|
| PK | Everyone: monsters, teammates, guild members and any other player |
| Team | Monsters and players, cross-server ones included, but never your team or guild |
| Peace | Monsters only |
| Capture | Monsters, criminals with red or black names, and cross-server players |
| Revenge | Monsters, the enemies on your list, and cross-server players |
| Guild | Monsters, members of enemy guilds, and cross-server players |
| Jiang Hu | Monsters, black or blue named criminals, cross-server players and others in Jiang Hu mode. Opens at the second rebirth. |

PK points and name colours
Each player you kill adds 10 PK points, or only 5 if the victim is on your enemy list. Killing red-named players still adds points. The points drop again slowly while you play: one point for every 6 minutes you spend in the game.
| Name colour | When |
|---|---|
| White | 0 to 30 PK points |
| Red | 30 to 100 PK points |
| Black | Over 100 PK points |
| Flashing blue | For a while after you attack a white or red-named player, as a warning to others |
The game warns you when your name turns red or black. A coloured name makes you a target: players in Capture mode can attack you freely.
Losing gear when you die
When another player kills someone with a red or black name, the system can detain pieces of the victim's worn gear, locked items included:
| PK points | Name | Gear detained |
|---|---|---|
| 30 – 99 | Red | 30% chance for 1 piece |
| 100 – 299 | Black | 1 piece |
| 300+ | Black | 2 pieces |
- Safe from detention: the items in your bag, your Garment and other extra items, except the Heaven Fan and Star Tower (Talismans).
- Nothing is detained if the city guards are the ones who kill you.
- Open your bag or talk to the Confiscator in the Market (193,212) or the PK Jail (28,68) to see what was taken, from either side.
Redeeming detained gear
Pay a fine in CPs to the Confiscator to get the piece back. That money goes to the player who killed you. You have 7 days (until 24:00 of the 7th day); after that, the item becomes the killer's reward. Bound gear is the exception: it never goes to the killer, but you must still claim it at the Confiscator within 7 days.
The fine grows with the item's quality, plus level, sockets, refinery and souls. Some examples:
| What the item has | Fine (CPs) |
|---|---|
| Super quality | 50 |
| +4 / +5 / +6 | 15 / 30 / 90 |
| +7 / +8 | 270 / 600 |
| +9 to +12 | 1,200 |
| Weapon with 1 / 2 sockets | 10 / 100 |
| Other gear with 1 / 2 sockets | 150 / 500 |
| Permanent refinery | 30 – 600 |
| Permanent souls | 30 – 800 |
| Anything else | 10 |
The PK Jail
- A black-named player who is killed is arrested and sent to the PK Jail. Red-named players are not.
- Two ways out: pay 500,000 Silver to the Warden inside the jail (35,69), or wait until your name turns red and leave for free.
- The player who caught the criminal can collect a bounty from Warden Zhang in Twin City.
- Mining, free fights inside, visits and the separate Guild War Jail are explained on the PK Jail page.
Sources
Game pictures: © TQ Digital / NetDragon · co.99.com

