
Schedule and sign-up
Sign-up opens at 19:45 every Wednesday. Everyone gets an invitation except players running a booth or sitting in the PK Jail; accepting it takes you to the Waiting Area, or you can talk to the Skill Team PK Manager in Twin City (445,268). Form your team before you enter: only players in a team may fight, and only the leader can claim the prize, so team up with friends.


| Group | Match starts | Entry |
|---|---|---|
| Level 130+ | 20:00 | 19:45 – 20:00 |
| Level 120–129 | 20:02 | 19:45 – 20:02 |
| Level 100–119 | 20:04 | 19:45 – 20:04 |
| Level 1–99 | 20:06 | 19:45 – 20:06 |

Gear and power caps
What makes this event different from the Saturday Team PK Tournament is the caps. Your better items are not removed; they simply count as the maximum value while you fight.
| Cap | Maximum |
|---|---|
| Headgear, armor, boots, necklace, weapon level | 120 |
| Heavy ring, bracelet / Taoist bag, ring / earring level | 117 / 116 / 112 |
| Quality / plus / blessing | Super / +4 / -3 |
| Gems | Only the first socketed gem counts |
| Nobility | Earl |
| Clan, guild and mentor Battle Power | Not counted |
| Sub-class | Level 5 (no limit for the Apothecary) |
| Chi attributes | 60% of the maximum |
How matches work
- Pick your team name before the start: it cannot be changed once the tournament begins.
- When it starts, players without a team are removed and the rest are paired at random, with a 1-minute countdown.
- Knockout rounds last 10 minutes with 1 minute to prepare between them. A team with a bye wins that round. Losing teams are sent out.
- When 8 teams remain they play the final, with 15-minute matches. With fewer than 8 teams signed up, everyone goes straight to the final.
- Quitting, disconnecting or leaving the field loses the match. Use Watch in the Arena window to follow other fights.


Rewards
Every contestant gets experience worth 1 Exp Ball and 1,000 Honor Points for each round, to spend in the Honor Shop. The top 8 teams of each group win extra prizes, mailed to the team leader, who shares them out as they like. The mail expires 6 days after it is sent.
| Group | Champion's prize includes |
|---|---|
| Level 130+ | 1,075 CPs, 5 Five Bright Star Stones Packs, 5 Special Training Packs (20), 5 Refinery Packs (2nd: 645 CPs, 3rd: 215 CPs) |
| Levels 1–129 (three groups) | 1 Endurance Book Pack (5), 1 EXP Party Pack, 3 Refinery Packs, 5 Two Bright Star Stones Packs |
Sources
Game pictures: © TQ Digital / NetDragon · co.99.com

