
What is Perfection?
Perfection is an advanced forging system: you temper your gear with Star Stones and other materials to push it past its normal limits. It opens by itself at level 110, but it only works when every item you are wearing is of Super quality.

When all your worn gear reaches certain Perfection levels, you gain extra physical and magic attack and defence, plus special effects (see below). You find it under the Forging icon at the bottom right of the screen.

Tempering and levels
- Pick the main item, add a minor item (Star Stones, +Stones or gear of the same type) and press Temper. It works much like composing.
- A +Stone or same-type item adds progress equal to its composition points. For example, a +6 Stone or a +6 item of the same type adds 3,240 points.
- Each item climbs through stages such as 9 Stars, then 9 Moons, then 9 Suns. To go to the next level, every item you wear must first be at the same level.
- Bound +Stones can only be used on bound gear.

Your Perfection Level is the sum of the Stars, Moons and Suns on all your worn gear, and it shows on a new button in the character window. One item at 3 Suns, for example, counts 9 + 9 + 3 = 21.
Perfection effects
| Effect | What it does |
|---|---|
| Toxin Eraser | Immune to skills that drain HP over time, such as Toxic Fog |
| Strike Lock | Chance to avoid the damage of an attack |
| Lucky Strike | Higher chance to deal double damage |
| Calm Wind | Chance to reset a cooldown while attacking |
| Draining Touch / Blood Spawn | Chance to restore HP and MP when you attack / when you are hit |
| Killing Flash / Mirror of Sin | Chance to trigger your XP skill when you attack / when you are hit |
| Shield Break | Lowers the target's Block chance for a while |
| Divine Guard / Light of Stamina | More defence, or Stamina back, when attacking a target with a lower Perfection Level |
| Core Strike / Invisible Arrow | Magic hits that ignore Immunity, or gain Penetration |
| Free Soul / Straight Life | When killed: chance to escape Soul Shackle, or to revive at once |

Ownership, Exchange and Signature
| Function | How it works | Cost |
|---|---|---|
| Ownership | The first player to temper an item owns it. Others can buy and wear it, but only the owner can keep tempering. Ownership can be transferred. | 1,500 CPs |
| Perfection Exchange | Swaps the Perfection progress of two items of the same type, from any class (for example a Warrior helmet and a Ninja hood). | 1,000 CPs |
| Signature | Writes your own text on an item at 9 Moons or above. | First free, then 270 CPs |




Saving tip: Exchange lets you temper the cheapest item of a type and then move its progress to the one you really want. The official example: three cheap +8 Warrior helmets plus the 1,000 CPs swap can cost far less than three +8 Archer hats.

Sources
Game pictures: © TQ Digital / NetDragon · co.99.com

