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Atlans & Tarkan

The sunken city of Atlans with its Hydra, the desert of Tarkan, and the high-level fields added later: Atlans of the Abyss, Scorched Canyon and the elemental Gore Tarkan.

Atlans & Tarkan
8 Nov 2026

Atlans, the sunken city

Atlans is the underwater city reached through Noria, which is the gateway to the East Sea. Strong adventurers come here to take on the Hydra and its army of sea monsters. Characters can walk in from level 60 and warp in from level 70; with Gloves of +5 or higher you swim through the city faster. Exits lead back toward Noria and on to Tarkan at (17,227).

  • Monsters: Bahamut, Vepar, Valkyrie, Great Bahamut, Silver Valkyrie, Lizard King and the Hydra.
  • Mounts (Season 9 table): Fenrir and the Dark Horse can be used in Atlans; the Unicorn and Dinorant cannot. More in Pets & Mounts.
  • Season 12 unified the map level limits of 1st and 2nd class, so a Dark Lord, for example, now needs level 60 instead of 46 to enter Atlans.
  • During a Golden Invasion a Golden Vepar and a Golden Lizard King can appear here; the Golden Lizard King drops a Box of Kundun +4.

Atlans of the Abyss

Since Season 14 Part 2

Season 14 Part 2 (February 18, 2020) added a new field called Atlantis of the Abyss, together with a level cap raise to 1,150. The official notes list its three floors as Atlans (Abyss) 1 to 3. Excellent Blue Eye Rune Wizard armor for the Rune Mage drops here and in the Cubera Mines.

FloorEntry (before)Penalty (before)Entry (Season 19-1)Penalty (Season 19-1)
Atlans (Abyss) 11,0001,010900950
Atlans (Abyss) 21,0201,035925975
Atlans (Abyss) 31,0301,0609501,000

Tarkan, the desert

Tarkan is the desert of MU and one of the classic places for strong characters. Zaikan and the Death Beam Knight guard its treasures, and the remains of warriors who tried their luck still lie in the sand. You can walk in from level 130 or warp in from level 140. It connects to Atlans at (250,40) and to the Kanturu Ruins of Kanturu. Later lore calls it the place where the failed experiment subjects of Kanturu gathered.

  • Monsters: Mutant, Bloody Wolf, Iron Wheel, Tantalos, Beam Knight, Zaikan and Death Beam Knight.
  • For the 3rd class quest of Priest Devin, the Death Beam Knight here drops the Death-beam Knight Flame.
  • Golden Invasion: Golden Wheel and Golden Tantalos can appear; the Golden Tantalos drops a Box of Kundun +5.

Scorched Canyon

Since Season 15 Part 1

Scorched Canyon came with the second update of Season 15 Part 1 (August 11, 2020), the same update that opened the Slayer class to all servers. Its entrance is in Tarkan, and its monsters are the Scorched Warrior, Scorched Wizard and Scorched Assassin. The community map list gives level 1,050 to enter; Season 19 Part 1 changed it from entry 1,050 / penalty 1,080 to entry 1,000 / penalty 1,050.

Gore Tarkan (elemental hunting ground)

Since Season 18 Part 2

Deep inside Tarkan, scholars found sand as red as blood. Nobody could explain the color; the only guess was that some spell lay on it. Before they could study it further, more violent failed experiment subjects from Kanturu began to roam the area, so the warriors of the MU Continent were asked to clear them out. That is the story of Gore Tarkan, added in Season 18 Part 2 (January 30, 2024).

Way inEntry levelFarming penalty level
Travel (Move) Command Window: 50,000 Zen1,2501,280
On foot: entrance in Tarkan (110,231)1,2501,280
  • It is an elemental hunting ground: the monsters that appear there carry an element (see the Elemental System).
  • The monsters have excellent and critical damage rate resistance, damage absorption and debuff resistance.
  • MU Helper Plus can take you straight to the main or sub-main spot of the element you pick.
  • The map has a Safe Zone; if your character dies or the connection drops, you come back there.

Main drops: Excellent Apocalypse Armor and the Excellent Socket Necklace.

MonsterLevelAttack
Gore Mutant675Melee
Gore Bloody Wolf678Melee
Gore Beam Knight680Ranged
Gore Tantalose680Ranged; drains 250 MP and 10 AG per hit
One of the monsters of Gore Tarkan, from the official guide.
One of the monsters of Gore Tarkan, from the official guide.

Gore Tarkan Elite Zone

Since Season 18 Part 2

An Elite Zone Flag stands at the entrance of the Elite Zone inside Gore Tarkan. The Elite monsters there use an Elite Skill and an Elite Debuff option: whenever they damage you, the debuff lands every time (100%) and hurts you. Like bosses, they cannot be affected by things such as Divine Punishment, and a Guardian with the Elite resistance option softens their debuffs.

ElementElite Zone coordinates
Fire29, 48
Water234, 221
Earth86, 109
Wind30, 217
Darkness228, 27
MonsterLevelAttack
Gore Bloody Wolf (Elite)678Melee
Gore Beam Knight (Elite)680Ranged
Gore Tantalose (Elite)680Ranged area attack; drains 250 MP and 10 AG
Elite monster elementDebuffs on hit
FireBleeding + lower attack
WaterPoison + lower attack
EarthBleeding + lower attack speed
WindPoison + lower defense
DarknessBleeding + lower defense

Besides the normal loot of the map, Elite monsters have drops of their own. A few of them have a weekly cap that resets every week.

Elite dropWhat it is for
Elite Option Conversion Fragment50 of them form an Elite Option Conversion Stone, which changes a Guardian's Elite option
Elite Guardian Upgrade StoneNeeded to upgrade Guardian items past level 11
Golden SealMaterial for Lv. 4 wings (cape)
Garuda's FireMaterial for Lv. 4 wings (cape)
Jewel of HarmonyGives items at level 9 and above a fixed option
Sealed Armor Fragment50 of them craft one Cracked Bloodangel Armor part (random class); with luck it becomes a +13 Bloodangel piece without a Bloodangel Soul

Sources

Game pictures: © Webzen Inc. · muonline.webzen.com

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