
The port city
Alberta is a harbour where the sea breeze is always pleasant. The Merchant guild is based here, yet the town's story notes you will not meet many merchants, since most big deals happen in larger cities. A ship that went down with a great treasure was found nearby not long ago, and it has drawn a lot of attention.

Merchant guild and services
- Merchant job change: Chief Manhsoo in the Merchant Guild, helped by Union Staff Kay.
- Cart skills are taught in town: Charlron teaches Change Cart, Gershaun teaches Cart Revolution and Necko teaches Crazy Uproar.
- The Merchant Guild also holds the refining crew: an upgrade NPC, two weapon-metal NPCs and a Repairman.
- Two Kafra employees offer saving, storage for 50 zeny, cart rental and a teleport to Payon for 2,000 zeny (Kafra services); the Inn has a save point, a rest for 5,000 zeny and the PvP NPCs.
The Old Pharmacist in the Merchant Guild turns herbs into potions if you bring an Empty Bottle and a few zeny:
| Potion | Herbs needed | Zeny |
|---|---|---|
| Red Potion | 2 Red Herb | 2 |
| Yellow Potion | 2 Yellow Herb | 10 |
| White Potion | 2 White Herb | 20 |
| Blue Potion | 2 Blue Herb | 30 |
Ships from Alberta
Alberta is the gateway to many overseas places. Sailors and ship crews around town take you to:
| Destination | Fee (zeny) |
|---|---|
| Sunken Ship | 250 (Fisk) or 200 (Paul) |
| Izlude | 500 |
| Brasilis, Moscovia or Malangdo | 1,000 |
| Amatsu, Kunlun, Louyang, Ayothaya, Dewata or Port Malaya | 10,000 |
| Turtle Island (after its entrance quest) | 10,000 |
Sea dungeons
- Sunken Ship: pay Fisk 250 zeny at the docks to go aboard.
- Turtle Island: first finish the short Turtle Island Entrance Quest (it starts with Grandpa Turtle in the Inn), then pay the sailor Gotanblue 10,000 zeny.
- Illusion of Abyss Turtle Island: a revamped Turtle Island where you collect Illusion Stones and craft Illusion Gears.
Sources
Game pictures: © Gravity Co., Ltd. · playragnarok.com


