
Overview

Paladins are holy warriors who fight at the front in plate armor. They survive on heavy armor and their own healing, keep enemies away from weaker allies with a big shield or a heavy two-handed weapon, and can even bring fallen allies back to life.
They are strongest in a group: their blessings and auras raise the damage and survival of the paladin and everyone around them. The Light also gives them extra power against the undead and demons.
Holy Power
Since 2010Besides mana, paladins use Holy Power, which works a bit like a rogue's combo points. Builders such as Crusader Strike and Blade of Justice add Holy Power, and spenders such as Templar's Verdict and Divine Storm use it. You can hold up to 5, and it only starts to fade 30 seconds after you leave combat.
Specializations
| Spec | Role | Style | Preferred weapons |
|---|---|---|---|
| Holy | Healer | One of the toughest healers thanks to plate; strongest close to allies (Holy Shock, Beacon of Light) | Sword or mace and a shield |
| Protection | Tank | Holds many enemies at once, with strong self-healing and defenses (Avenger's Shield, Ardent Defender) | Sword, mace or axe and a shield |
| Retribution | Melee damage | Slow two-handed hits with big spikes, building Holy Power for Templar's Verdict or Divine Storm | Two-handed sword, mace or axe |
The hero talent trees are Herald of the Sun (Holy and Retribution), Lightsmith (Holy and Protection) and Templar (Protection and Retribution). See Specializations for how specs work.
Blessings, auras and healing
- Blessings are buffs cast on party and raid members, such as Blessing of Freedom, Blessing of Protection and Blessing of Sacrifice.
- Auras give passive bonuses to allies near the paladin; only one can be active at a time (for example Devotion Aura, Concentration Aura, Crusader Aura). All specs have had auras again since Shadowlands.
- Every spec has Flash of Light, Lay on Hands (heals for the paladin's maximum health) and Redemption to bring back a dead ally.
- Rebuke and Hammer of Justice interrupt and stop enemies; Divine Shield is one of the class's signature abilities.
Gear and races
Paladins wear plate and may use a shield. They cannot dual-wield, cannot use daggers, fist weapons or staves, and have no ranged weapon. Their main stat is Strength for Protection and Retribution and Intellect for Holy.
| Faction | Races (official class page) |
|---|---|
| Alliance | Human, Dwarf, Draenei, Lightforged Draenei, Dark Iron Dwarf, Earthen |
| Horde | Tauren, Blood Elf, Zandalari Troll, Earthen |
Sources
Game pictures: © Blizzard Entertainment · worldofwarcraft.blizzard.com


