
Overview
Warriors are weapon experts who always wear the heaviest armour in the game. They are also the only class allowed to hold a shield, which gives them extra defence and unlocks a whole set of shield skills.

This makes the Warrior the class that stands in front: it soaks up hits, shields its teammates from magic and, together with the Trojan, does heavy damage to buildings and bosses in events such as the Guild War.
Promotions
Warriors are promoted by the Warrior God in the Job Center of Twin City (476,294). Each promotion brings a new title, better attributes, new skills and a reward that depends on how many times you have been reborn.

| Level | New title | Also needed |
|---|---|---|
| 15 | Warrior | — |
| 40 | Brass Warrior | — |
| 70 | Silver Warrior | — |
| 100 | Gold Warrior | — |
| 110 | Warrior Master | A Moon Box |
XP skills
When the XP circle turns gold, the XP skill buttons show up at the lower right of the screen for about 20 seconds. Pick one, then right-click your target. The Warrior's set is mostly about defence and team support:
| Picture | Skill |
|---|---|
![]() | Shield: triples the Warrior's defence for 120 seconds. With a pair of Fists it gives four times the defence and clears other effects, for 35 seconds. |
![]() | Superman: ten times more damage against monsters. With a pair of Fists it deals five times more damage to bosses and buildings for 35 seconds. |
![]() | Accuracy: triples the chance to hit. |
![]() | Roar: gives +20 XP to every teammate on the same screen, so they reach their own XP skills sooner. |
| Flying Moon: a magic attack that grows from 480 at level 40 to 5,890 at level 100. It is bought, not taught (see below). |
Shield skills
Most of the Warrior's own skills need a shield in the off hand:
| Picture | Skill |
|---|---|
![]() | Dash: knocks the target back and hits it, using up some of the shield's durability. |
![]() | Shield Block: a chance to block attacks, from 10% for 30 seconds at level 40 up to 30% for 60 seconds at level 110. Costs 50 stamina. |
![]() | Defensive Stance: you cannot jump, run or ride, but your physical defence rises by 200% for 2 minutes (level 70) or 300% for 4 minutes (level 100). Cast it again to stop it. |
![]() | Magic Defender: makes you and teammates within 4 paces immune to magic, for 22 seconds at first and up to 30 seconds at level 110. Moving breaks it, and it fails against attackers with 20 or more Battle Power above yours. |
![]() | Perseverance (pure skill, for characters that were a Warrior in all three lives): lets you carry a shield together with a two-handed weapon, although the two-handed weapon's Battle Power is then not doubled. |
Shields
The first shield is the Soft Shield at level 40, and new models follow every few levels up to 140. Each model comes in the usual qualities, from normal to Super, and higher levels give much more defence.
| Picture | Level | Shield |
|---|---|---|
![]() | 40 | Soft Shield |
![]() | 70 | Wolf Shield |
![]() | 100 | Thorn Shield |
![]() | 110 | Fire Shield |
![]() | 120 | Dragon Shield |
![]() | 121–125 | Eidolon Shield |
![]() | 126–130 | Rigid Shield |
![]() | 131–135 | Starry Shield |
| 136–140 | Celestial Shield |
The Fist and its skills
A later expansion gave Warriors a brand-new weapon, the Fist, with five skills of its own that turn the tank into a real damage dealer:
| Picture | Skill |
|---|---|
| Wave of Blood: hits everything in an 8-pace cone in front of you for 95% to 118% of normal damage and gives you +15 XP. Costs 15 stamina; the wait between casts starts at 8 seconds and gets 1 second shorter after each use. | |
| Scar of Earth (passive): each normal attack has a 30% to 42% chance to hit all targets in a 5-pace cone for 195% to 245% damage (more against monsters), plus extra damage over 12 seconds. | |
| Backfire (from level 100): for 10 seconds, the first hit you take is sent back to the attacker as damage equal to 55% to 90% of your current HP (50,000 at most), and you regain 30 stamina. 15-second cooldown. | |
| Twist of War: you keep your XP when you are revived. | |
| Maniac Dance (XP skill): for 15 seconds you are immune to physical attacks and keep damaging enemies within 5 paces (double damage against monsters). |
Sources
- Official guide: Skill - Warrior
- Official guide: Job Promotion
- Official guide: Items - Warrior Shields
- Official guide: Classes
Game pictures: © TQ Digital / NetDragon · co.99.com



















