
The 10 Refinery effects
Each type of equipment takes its own Refinery items. Like gear, they come in Normal, Refined, Unique, Elite and Super quality, and above Super there is Sacred. A higher level means a stronger effect. Intensification adds HP; the others are a chance or a percentage.

| Picture | Effect | What it does | Normal → Super → Sacred |
|---|---|---|---|
![]() | Intensification | More max HP | 200 → 2,500 → 3,200 |
![]() | Critical Strike | Chance of a physical hit for 1.5x damage | 4% → 12% → 14% |
![]() | Skill Critical Strike | Chance to double a magic attack | 4% → 12% → 14% |
![]() | Breakthrough | Chance to go past max attack against a higher-BP enemy | 5% → 9% → 10% |
![]() | Penetration | Lowers the target's magic defence | 4% → 12% → 12% |
![]() | Block | Chance to halve physical damage taken | 6% → 15% → 16% |
![]() | Immunity | Makes enemies' critical hits less likely | 5% → 9% → 12% |
![]() | Counteraction | Stops the target from going past max attack | 4% → 12% → 14% |
![]() | Detoxication | Less damage from poison | 8% → 15% → 17% |
| M-Defense | More magic defence | 4% → 12% → 12% |
Refinery items and packs
Refinery items come from the Arena's Honor Store, monsters and several quests and events. Many come as packs: right-click a pack to get a random item of a quality range set by the pack.
| Pack | Possible quality |
|---|---|
| Medium | Refined, Unique or Elite |
| Superior | Unique, Elite or Super |
| Prime | Elite, Super or Sacred |
Each pack fits certain gear. Critical Strike packs go on one-handed weapons and Ninja katanas, bows, two-handed weapons or rings; Intensification packs go on headgear; Immunity packs on armour or boots; Block packs on headgear or shields. Bows and two-handed weapons get bigger numbers than one-handed weapons and rings.
Temporary and permanent Refinery
Right-click a Refinery item, click the gear and confirm. The effect then lasts 7 days (VIP levels add extra days). To keep it for good, open Forging, then Refine, then Stabilize, put the item in and add Permanent Stones (10 points each) or Big Permanent Stones (100 points each).



| Refinery level | Stabilization points |
|---|---|
| 1 (Normal) | 10 |
| 2 (Refined) | 30 |
| 3 (Unique) | 70 |
| 4 (Elite) | 150 |
| 5 (Super) | 270 |
| 6 (Sacred) | 430 |
- Points you already spent stay on the item. If a Level 1 Refinery used 10 points, a Level 2 one on the same item needs only 20 more.
- If you put a temporary Refinery on an item that already has a permanent one, the permanent effect returns when the temporary one runs out.
- Refinery items and packs can be traded, except the ones bought in the Honor Store.


Dragon Souls
Dragon Souls are used to purify a piece of gear. Each one fits one item type and has a phase: low ones add elemental resistance, while others improve the item's attributes. Most need high-level gear.
| Picture | Example | Fits | Effect |
|---|---|---|---|
![]() | Flame Armor (level 1) | Armour | +30% fire resistance |
| Whirlpool Armor (phase 6) | Armour level 120+ | +35% water resistance | |
![]() | Rage Headgear (phase 3) | Headgear level 112+ | Better attributes, +20% water resistance |
![]() | Radiant Sword (phase 4) | Sword level 120+ | Better attributes |
Sources
Game pictures: © TQ Digital / NetDragon · co.99.com













