
How the collection works
Besides putting a Mythsoul into your gear, you can keep Mythsouls in the Mythsoul Bag. Every different Mythsoul you store adds its own bonus attribute to your character, and the higher its level, the bigger that bonus.

- Open the item window at the bottom left, go to the rune window and press Mythsoul Bag to see your progress.
- Right-click a Mythsoul in your inventory to put it into the bag.
- Only one Mythsoul of the same type and the same gear part can go in. A second Ethereal headgear Mythsoul adds nothing, so collect many different ones and raise their levels instead.

Collection bonuses
Each row is one Mythsoul (type and gear part). The table shows the bonus at the first level, a middle level and the top level.
| Mythsoul (part) | Bonus | L1 | L3 | L6 |
|---|---|---|---|---|
| Ethereal (headgear, necklace, armor) | Final magic attack | +5 | +20 | +50 |
| Ethereal (boots) | Final magic attack | +25 | +60 | +110 |
| Bloodthirst (1-handed, 2-handed, ring) | Magic attack | +25 | +60 | +100 |
| Solid (ring) | Magic strike | +0.10% | +0.40% | +1% |
| Solid (boots) | Anti-break | +0.10% | +0.40% | +1% |
| Solid (necklace) | Physical defence | +5 | +15 | +45 |
| Solid (armor, 2-handed), Venom (1-handed, 2-handed) | Max HP | +20 | +60 | +120 |
| Venom (ring) | Max HP | +25 | +60 | +110 |
| Solid (1-handed) | Less final magic damage taken | 25 | 60 | 110 |
Tips
- A spare Mythsoul that would only be a copy is more useful as enhancing material: see how energy works on the Mythsoul page.
- The Ethereal boots and Solid one-handed rows give large bonuses from L1, so they are good first targets.
- Mythsouls at L5 or higher can also gain a second effect: see Mythsoul Mutation.
Sources
Game pictures: © TQ Digital / NetDragon · co.99.com
