
How to mutate a Mythsoul
Mutation is an extra step for strong Mythsouls. Once a Mythsoul reaches level 5, you can try to give it a second Mythsoul effect on top of its first one. Open it in game with Forge → Mythforging → Mutation.

- Each try costs 200 Mythsoul EXP and 5,000,000 silver. You earn Mythsoul EXP by enhancing Mythsouls.
- A try can fail and give no second effect. If it works, the second effect gets a random level from L1 to L6.
- You can keep mutating the same Mythsoul. Each time a new effect or level comes up, you choose whether to take it or keep the old one, so a good roll is never lost.
Mutation chances
| Result | Chance |
|---|---|
| Fail (no second effect) | 60% |
| L1 | 15% |
| L2 | 9% |
| L3 | 7% |
| L4 | 5% |
| L5 | 3% |
| L6 | 1% |
Second effects by gear part
A Mythsoul can only roll the second effects that belong to its gear part. Weapons, shields and rings have two possible effects each.
| Part | Second effect | L1 | L3 | L6 |
|---|---|---|---|---|
| Headgear | Luck: chance to raise Parry for 3 s | 5% for +1% | 5% for +2% | 10% for +5% |
| Necklace | Vigour: chance to revive on the spot with HP and Stamina back (180 s cooldown) | 2% | 5% | 10% |
| Armor, shield | Oracle: lowers the trigger chance of the enemy's Bash, Crack, Bloodthirst, Elan, Solid and Venom Mythsouls for 10 s | -1% | -2% | -3.5% |
| Weapons, shield | Bash: 5% chance to raise physical and magic strike and Immunity for 1 s | +0.5% | +1.2% | +2% |
| Weapons (1- and 2-handed) | Crack: chance to ignore the enemy's shield | 10% | 15% | 22% |
| Ring | Numb: chance to stop the target using skills for 3 s | 0.5% | 1.5% | 5% |
| Ring | Frost: chance to freeze the target for 1 s and halve its potion effect for 10 s | 0.5% | 1.5% | 5% |
| Boots | Superpower: raises the trigger chance of your own Bash, Crack, Bloodthirst, Elan, Solid and Venom Mythsouls for 10 s | +1% | +3% | +5% |

Sources
Game pictures: © TQ Digital / NetDragon · co.99.com
