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Dark Wizard

MU Online's ranged spell caster with the highest Energy of any class: elemental spells, staffs, weak armour and evolutions up to Darkness Wizard.

Dark Wizard
8 Nov 2026

Overview

Dark Wizards study the mystic arts and shape the forces of nature into spells like Fire Ball, Aquabeam and Ice Storm. No other class starts with as much Energy. They attack from a distance and carry staffs, which make their spells hit harder; they can hold some Dark Knight weapons, but their weak armour and poor Strength growth make close combat a bad idea.

Official Dark Wizard artwork from the MU Online guide.
Official Dark Wizard artwork from the MU Online guide.

The community wiki notes that the Dark Wizard has the lowest defence of all classes, but is very useful in a party thanks to strong spells cast from range. Many spells take time to find and need a lot of Energy to learn and mana to cast, and more Strength is needed for better staffs and armour.

Class evolution and starting stats

1st2nd3rd4th5th
Dark WizardSoul MasterGrand MasterSoul WizardDarkness Wizard

As a Soul Master the wizard grows long silver hair and can use better armour, staffs and wings. The Grand Master step arrived in Season 3 and the Soul Wizard in Season 13, according to the community wiki. Levels for each step are in Classes Overview.

StrengthAgilityVitalityEnergyHPMana
181815306060

Stat specialization rewards Energy with spell power and Agility with attack rate, in PvE and PvP, each up to 45% at 2001–3000 points (see Character Stats).

Spells

The official class page lists these spells:

SpellWhat it does
Fire BallAn easy first spell that throws a large burst of fire.
Power WaveA force wave that travels under the ground to the enemy for moderate damage.
LightningA lightning bolt that can push enemies back.
TeleportMoves the caster to any spot on the screen, to dodge or to take a better position.
MeteorCalls a meteorite down from the sky.
IceMay chill the enemy, slowing its movement and attack speed.
PoisonPoison vines grow at the target's feet; it may be slowed and keeps losing life until cured.
FlameA pillar of fire that keeps burning everything it touches.
TwisterSmall cyclones that can confuse the enemies they hit.
Evil SpiritsSummons spirits that hit every enemy in the wizard's line of sight.
HellfireFire bursts from the ground and hits many targets around the wizard.
AquabeamA beam of water that passes through several enemies.

The community wiki adds later spells: Energy Ball (the very first one), Cometfall, Inferno (a ring of fire around the caster), Teleport Ally (pulls a party member to you), Soul Barrier (a shield that absorbs damage based on Energy), Ice Storm, Decay, Nova, and for the Grand Master Expansion of Wizardry (+20% minimum wizardry damage for 30 minutes) and Freeze Earth from the Master Skill Tree.

Armour and wings

Armour sets listed by the community wiki run from Pad, Bone and Sphinx through Legendary, Grand Soul, Dark Soul, Venom Mist, Eclipse, Hades and Dark Devil to the Bloodangel, Darkangel, Holyangel and Awakening Wizard sets. Its wings are Wing of Heaven, Wing of Soul, Wing of Eternal and Wings of Elysium; see Wings and Mastery Items.

Sources

Game pictures: © Webzen Inc. · muonline.webzen.com

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