
The four stats
Every character has four basic stats. Each time you level up you get points to spread among them however you like.
| Stat | What it raises |
|---|---|
| Strength | Physical and melee damage and the chance to hit. Heavier weapons, shields and armour need more of it. |
| Agility | Accuracy, attack speed, defence and defence rate (dodging). It also decides bow and crossbow damage, and many items require it. |
| Vitality | Maximum HP, so you survive harder hits. |
| Energy | Maximum mana, mana regeneration, maximum AG and skill damage. Spell casters learn new spells with it. |
Skills cost mana (MP) and sometimes AG, the stamina gauge. Dark Wizards and Energy Elves need a lot of Energy for their spells, while Dark Knights mostly use it to cast their weapon skills more often.
Command (Dark Lord only)
Command is a fifth stat that only the Dark Lord has. It governs how well he controls his pets and leads allies, and raising it lets him learn new skills. Two skills do not depend on it: Force, which he starts with, and Fireburst, which scales with Energy. The older community wiki adds that a Guild Master with high Command can hold up to 80 guild members.
Points per level
Most classes get 5 stat points per level. The Magic Gladiator and the Dark Lord get 7. Required stats for gear and skills must be met with permanent points (see below).
Fruits and the stat-raising nodes of the Master Skill Tree also add permanent points.
Stat specialization
Each class has one or more specialized stats. The more points you put into them, the bigger an extra bonus you get, such as more attack power or defence. Only your own stat points count: bonuses from weapons, armour, wings or master skills are left out of the calculation. Hover over a specialized stat in the character window to see what it raises and by how much.

The bonus grows in three bands. Two examples from the official tables:
| Class | Stat → effect | 1–1500 points | 1501–2000 points | 2001–3000 points |
|---|---|---|---|---|
| Dark Knight | Strength → attack power | 0–10% | 10–30% | 30–45% |
| Dark Knight | Agility → defence | 0–10% | 10–30% | 30–45% |
| Dark Wizard | Energy → spell power | 0–10% | 10–30% | 30–45% |
| Dark Wizard | Agility → attack rate (also in PvP) | 0–10% | 10–30% | 30–45% |
The character window
Press C, or the character button at the bottom of the screen, to open the window. The Normal tab shows your stats with the specialized bonuses listed under each one. Permanent stats, from levels, fruits and the master tree's stat nodes, are shown in yellow; temporary ones, for example from item options, appear in sky blue to their right. Only permanent stats count for equipping items and for learning or using skills.
Shift + C opens the expanded window with extra values from gear and the master tree, such as critical, excellent and double damage chance, ignore-defence chance, damage reduction, HP/MP/AG/SD recovery, stun chance and Zen gain. The Element tab shows your Pentagram and elemental stats; see Elemental System.
Sources
- MU Online Wiki (Fandom): Stats
- MU Online official guide: Stat Specialization
- MU Online official guide: Character Information Window
- MU Online Wiki (Fandom): MU Online
- Wikipedia: Mu Online
Game pictures: © Webzen Inc. · muonline.webzen.com



