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Magic Gladiator

A sword-and-spell hybrid unlocked at level 220 that uses Dark Knight and Dark Wizard skills, gets 7 points per level and can be built as a knight or a wizard.

Magic Gladiator
8 Nov 2026

Overview

The Magic Gladiator becomes available once you have a character at level 220. He blends blade and sorcery, so his toolkit borrows from both the Dark Knight and the Dark Wizard. He earns 7 stat points per level instead of the 5 that the first three classes get, cannot wear a helm, and has his own armour sets while also being able to use many Knight and Wizard pieces.

Official Magic Gladiator artwork.
Official Magic Gladiator artwork.

His signature skills from the original class guide are Power Slash, a lightning bolt fired through special weapons, and Fire Slash, a cut so fast it sets the air on fire and confuses enemies. Starting values from the official guide:

StrengthAgilityVitalityEnergyHPMana
2626261611060

Knight and Wizard builds

Since Season 16

The Season 16 renewal (with events in February 2022) split the class into clear builds. A Knight-type MG either dual-wields one-handed swords, which scales with Dexterity and attacks fast, or swings a two-handed sword, which scales with Strength and hits hard. A Wizard-type MG dual-wields staffs: part of the Wizardry of the staff in the left hand is added to the character, and his spells scale with Energy.

Each build has a charge buff learned from Madam Liamann. It lasts until the character dies or logs out, widens the build's main skills, and makes every third skill cast trigger an extra explosion around the MG.

BuffWeaponNeedsRaisesSkill range
Spiral ChargeTwo-handed sword900 StrengthAttack and defenceChaos Blade and Fire Blood reach 6
Crusher ChargeOne-handed swords900 StrengthAttack speed and defenceChaos Blade and Ice Blood reach 5
Elemental ChargeStaffs1,073 EnergyWizardry and defenceHavok Spear reaches 7

Renewal attack skills

Since Season 16

Most of these are bought from Priest James in Elbeland for 1,000 Ruud; Gigantic Storm drops from monsters. All of them start with a base range of 3 (6 for Havok Spear) and grow with the matching charge buff.

SkillWeaponDescription
Chaos BladeEither sword typeA dark sword wave with a blue glow over a wide area in front of and around him (19 MP, 14 AG).
Fire BloodTwo-handed swordA burning sword wave over a wide area.
Ice BloodOne-handed swordA frozen sword wave over a wide area in front.
Havok SpearStaffsA surge of lightning spears around him (92 MP, 20 AG).
Gigantic StormStaffsThunderbolts over a wide area; its base damage was doubled in the renewal.

The renewal also cut the AG cost of the Knight-type skills: Blood Attack went from 20–24 to 12, and Fire Blood and Ice Blood from 28 to 14. In the Master Skill Tree, Flame Strike, Ice and Inferno branches were removed and new Strengthener and Mastery nodes were added for the three charge buffs; Chaos Blade and Havok Spear got branches in the Skill Enhance Tree.

Mastery two-handed swords

Since Season 16

The Knight-type MG received his own line of Mastery magic two-handed swords. All have attack speed 45 and Excellent options such as +10% Excellent damage rate and +7 attack speed. Shortened table:

Sword tierLevelAttackStrength needed
Bloodangel400350–379650
Holy Angel800489–527702
Silver Heart1100790–840743

Combat Power update

Since Season 18 Part 2

A later character renewal (Season 18 Part 2-2) added the Combat Power (%) attribute to the MG, raising his attack and skill power. For him it comes from Strength and Dexterity and from one- or two-handed swords with the right option, and it only applies to attack skills. The same patch raised the attack bonus of Spiral Charge.

Sources

Game pictures: © Webzen Inc. · muonline.webzen.com

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