
Background
The Rune Mage is a half-elf, the child of a mage of Arka (an alliance of nobles) and of the fairy who made the Altar of the Wolves. Because the MU empire frowned on mixed births, the family left and lived quietly in a village called Iria. When the Lemuria Legion marched through on its way to the siege of Crywolf, the village fell and the Rune Mage lost both parents, then set out for Noria seeking revenge.
Rune Mages appear in Noria the first time they are played and do their tutorial and guide quests there. Fan sources date the class to Season 14.
Starting values and class changes
He is an offensive caster whose Spellpower grows with Energy. Official starting values: 60 HP, 60 MP, 42 AG and 103 SD, with 13 Strength, 18 Dexterity, 14 Vitality and 40 Energy.
| Step | Class name | Level | Quests |
|---|---|---|---|
| Base | Rune Wizard | 1 | — |
| 1st change | — | 150 | Finding The Book of The Warlord; The Three Artifacts of Mu |
| 2nd change | Rune Spell Master | 220 | A Rightly Hero |
| 3rd change | Grand Rune Master | 380 / 400 | Proving Strength; Infiltrating the Valgath Barracks; Into the Darkness |
| 4th change | Majestic Rune Wizard | 800 | Three quests from NPC Cent in Lorencia |
Skills
He shares many spells with the Dark Wizard (Energy Ball, Fireball, Poison, Meteor, Pillar of Fire, Whirlwind, Evil Spirit, Hellfire, Blast, Inferno, Sudden Ice and Increase Spellpower) and has three of his own. He can cast more than two spells at once to hit wide areas.
| Skill | Needs | Effect |
|---|---|---|
| Magic Arrow | 142 Energy (skill tome) | Three arrows that explode on contact, also hitting two more enemies within 2 tiles |
| Plasma Ball | 2nd class change, 600 Energy | A slow rune ball that travels 4 tiles and hits up to 5 enemies within 5 tiles; 4-second cooldown. Best used with other spells |
| Lightning Storm | 3rd class change, 10 Plasma Ball Mastery points, 1,180 Energy | Rune energy rises and crashes down, hitting up to 8 enemies within 6 tiles; tome sold by James at the Ruud Shop |

Two self-only buffs, Reinforce: Burst (from level 200) and Reinforce: Haste (from level 400), each last 15 seconds with a 60-second shared cooldown, and only one can be active. Burst raises skill damage and MP cost; Haste raises attack speed and AG cost. After the 4th class change he opens the Skill Enhance Tree with Ctrl+A to upgrade Magic Arrow, Plasma Ball and Lightning Storm.
Rune Maces and Mastery gear
He fights with a Rune Mace and a shield and wears a full five-piece armour set, plus a Pentagram and accessories like other classes. His socket shields are the Frost Barrier and Light Load shields that elves use. Rune Maces all have attack speed 50; shortened table:
| Icon | Rune Mace | Level | Attack | Spellpower |
|---|---|---|---|---|
![]() | El Haz | — | 55–59 | 51% |
| Frost | 380 | 62–66 | 50% | |
| Blood Angel | 400 | 115–121 | 73% | |
| Holy Angel | 800 | 158–164 | 89% | |
![]() | Soul | 900 | 168–174 | 100% |
Higher Mastery maces and armour are crafted from the tier below (+11 or higher with 16 options) with 30-jewel bundles of Bless and Soul, a Jewel of Chaos and a Jewel of Creation, at 100%, through the Chaos Goblin in Noria (180, 120). The armour line goes Holy Angel (level 800), Awakening Soul (900) and Frosty Blue Eye (1000). Excellent Soul armour drops in the Swamp of Darkness, and Excellent Blue Eye armour in the Cubera Mines and Atlans (Abyss). His 4th wings are the Wings of Destiny.
Sources
- MU Online official guide: Rune Mage
- MU Online official guide: Rune Mage Buff Skills
- MU Online official guide: Rune Master Equipment
- MU Online official guide: Rune Mage 4th Class
- MU Online official guide: Rune Mage Mastery Items
- MU Online Wiki (Fandom): Rune Mage
Game pictures: © Webzen Inc. · muonline.webzen.com





