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Rune Mage

A half-elf offensive caster who starts in Noria, wields a Rune Mace and a shield, and chains spells for wide-area damage with his own Burst and Haste buffs.

Rune Mage
Since Season 148 Nov 2026

Background

The Rune Mage is a half-elf, the child of a mage of Arka (an alliance of nobles) and of the fairy who made the Altar of the Wolves. Because the MU empire frowned on mixed births, the family left and lived quietly in a village called Iria. When the Lemuria Legion marched through on its way to the siege of Crywolf, the village fell and the Rune Mage lost both parents, then set out for Noria seeking revenge.

Rune Mages appear in Noria the first time they are played and do their tutorial and guide quests there. Fan sources date the class to Season 14.

Starting values and class changes

He is an offensive caster whose Spellpower grows with Energy. Official starting values: 60 HP, 60 MP, 42 AG and 103 SD, with 13 Strength, 18 Dexterity, 14 Vitality and 40 Energy.

StepClass nameLevelQuests
BaseRune Wizard1—
1st change—150Finding The Book of The Warlord; The Three Artifacts of Mu
2nd changeRune Spell Master220A Rightly Hero
3rd changeGrand Rune Master380 / 400Proving Strength; Infiltrating the Valgath Barracks; Into the Darkness
4th changeMajestic Rune Wizard800Three quests from NPC Cent in Lorencia

Skills

He shares many spells with the Dark Wizard (Energy Ball, Fireball, Poison, Meteor, Pillar of Fire, Whirlwind, Evil Spirit, Hellfire, Blast, Inferno, Sudden Ice and Increase Spellpower) and has three of his own. He can cast more than two spells at once to hit wide areas.

SkillNeedsEffect
Magic Arrow142 Energy (skill tome)Three arrows that explode on contact, also hitting two more enemies within 2 tiles
Plasma Ball2nd class change, 600 EnergyA slow rune ball that travels 4 tiles and hits up to 5 enemies within 5 tiles; 4-second cooldown. Best used with other spells
Lightning Storm3rd class change, 10 Plasma Ball Mastery points, 1,180 EnergyRune energy rises and crashes down, hitting up to 8 enemies within 6 tiles; tome sold by James at the Ruud Shop
A Rune Mage casting Magic Arrow.
A Rune Mage casting Magic Arrow.

Two self-only buffs, Reinforce: Burst (from level 200) and Reinforce: Haste (from level 400), each last 15 seconds with a 60-second shared cooldown, and only one can be active. Burst raises skill damage and MP cost; Haste raises attack speed and AG cost. After the 4th class change he opens the Skill Enhance Tree with Ctrl+A to upgrade Magic Arrow, Plasma Ball and Lightning Storm.

Rune Maces and Mastery gear

He fights with a Rune Mace and a shield and wears a full five-piece armour set, plus a Pentagram and accessories like other classes. His socket shields are the Frost Barrier and Light Load shields that elves use. Rune Maces all have attack speed 50; shortened table:

IconRune MaceLevelAttackSpellpower
El Haz Rune MaceEl Haz—55–5951%
Frost38062–6650%
Blood Angel400115–12173%
Holy Angel800158–16489%
Soul Rune MaceSoul900168–174100%

Higher Mastery maces and armour are crafted from the tier below (+11 or higher with 16 options) with 30-jewel bundles of Bless and Soul, a Jewel of Chaos and a Jewel of Creation, at 100%, through the Chaos Goblin in Noria (180, 120). The armour line goes Holy Angel (level 800), Awakening Soul (900) and Frosty Blue Eye (1000). Excellent Soul armour drops in the Swamp of Darkness, and Excellent Blue Eye armour in the Cubera Mines and Atlans (Abyss). His 4th wings are the Wings of Destiny.

Sources

Game pictures: © Webzen Inc. · muonline.webzen.com

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