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Illusion Temple

Two random teams of five race to carry the temple's sacred ball back to their base seven times. Party entry, registration, the ball rules, event-only skills and rewards.

Illusion Temple
8 Nov 2026

Entry and registration

Illusion Temple is a team event: you need a party of 5 to take part. After the start is announced you have 5 minutes to reach Mirage, the Illusion Temple NPC at the Event Map Square (189,21), and register in your level range.

Mirage, the Illusion Temple NPC, as shown in the official guide.
Mirage, the Illusion Temple NPC, as shown in the official guide.
  • Ticket: since the Season 20-2 update one Scroll of Blood works for every level (the old +1 to +7 scrolls were converted). It is made at the Chaos Machine from a +0 Old Scroll, a +0 Illusion Sorcerer's Covenant, a Jewel of Chaos and 1,000,000 Zen, with an 85% chance.
  • Level brackets since the Season 21 update: 180–399, 400–799, 800–1399, 1400–1599 and 1600 or higher.
  • Since Season 20-2 you may enter while riding a mount; only its stats apply, not its look.

How a match plays

Registered players wait in a waiting room. When the event begins they are split at random into two teams of up to 5, so you choose neither your allies nor your opponents. Each team gets its own uniform (red or blue), much like the disguise in Chaos Castle. The two team bases sit at the far west and far east of the map.

Layout of the Illusion Temple map from the official guide.
Layout of the Illusion Temple map from the official guide.
  • Two statues (the Stone Henge), one in the north and one in the south, each hold a ball. Take the ball and carry it to the pedestal at your base to score 1 point.
  • Once a ball is taken, both statues vanish, and they come back when a team brings the ball home.
  • The carrier moves very slowly, so teammates must guard him. If the carrier dies, disconnects or leaves, the ball falls and anyone from either team can pick it up.
  • The first team to bring the ball home 7 times wins.

Event-only skills

Your normal skills are locked inside the temple. Killing an opponent earns 5 points, which you spend on special temple skills. The guide calls these points a personal score in one place and team points in another.

SkillCostEffect
Magic Shield Order5Blocks 100% of damage for 15 seconds
Resistance Order5Paralyzes an enemy for 15 seconds
Tracking Order10Teleports you to the ball
Freeze Time5Removes 50% of an enemy's SD

Rewards

The saved official pages do not list the classic prizes for winning. They do describe the Mastery Box added with the event-map renewal: characters at master level or higher receive it in the Gremory Case when the map closes, and its grade follows contribution. In Illusion Temple, victory counts for the party, while destroying or neutralizing statues and killing players count for the individual.

Sources

Game pictures: © Webzen Inc. · muonline.webzen.com

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