
Overview

The Bloodspirit is the third Earthguard class, after the Seeker and the Mystic. It fights in melee with a pair of scythes, wears light armor and uses Dexterity as its main damage attribute. In a group its main role is damage dealer: it hits hard in bursts, moves fast and controls its targets so they cannot escape.
Dexterity raises its physical attack, critical rate and accuracy. Strength is usually raised only as far as gear requires; depending on the helmet, that is roughly 54 to 109 Strength. Base movement speed is 5.2 m/s, and it gains 26 HP and 22 MP per level.
Blood Demon
Blood Demon is the heart of the class. In this state the Bloodspirit slowly loses health, and in return many skills change: some gain a bigger area, more damage or extra effects. Its passives reward fighting at low health, so the lower its HP, the more dangerous it becomes, but the less room it has for mistakes. Some skills put it into Greater Blood Demon, a stronger version of the state.
| Effect | What it does |
|---|---|
| Blood Ashes (passive) | In Blood Demon, skill damage rises as health drops, up to +100%. |
| Celestial Punisher | In Blood Demon, attacks give stacks of +5% skill damage for 30 seconds, up to 10 stacks. Switching targets removes them, except in Greater Blood Demon. |
| Blood Eclipse (ultimate) | Cleanses negative effects, then enters Greater Blood Demon and Blood Eclipse, which keeps putting up a barrier against damage and negative effects. |
Mobility, control and survival
- Area attacks hit sectors around the Bloodspirit; in Blood Demon some frontal sectors widen, a few up to a full 360 degrees, and some add debuffs that raise damage taken or channeling time.
- Shadow Chasing: after hitting a target, a skill is replaced by one that moves the Bloodspirit instantly to that target. It also has movement-speed boosts.
- Control: immobilize and seal effects stop enemies from running or fighting back.
- Survival: cleanses, barriers, protection from debuffs and a skill that lets it survive lethal damage for a short time before restoring its health.
Bloodspirit in PvE and PvP
In PvE the Bloodspirit is a physical damage dealer for single bosses and groups; Celestial Punisher suits long boss fights. Its squad buff Bright Light raises skill damage against monsters for itself and nearby squad members, and also has a defensive effect when a character falls below 50% health, with a long cooldown. Watch your health: boss attacks and area damage punish a Bloodspirit that has burned too much HP.
In PvP it chases down targets that try to keep their distance, locks them with immobilize and seal, and pressures several enemies with its area attacks. The price is risk: Blood Demon eats its own health and light armor gives less defense than heavy armor, so timing its defensive skills is key.
History
The Bloodspirit was added in the Soul Resonance expansion, described as a light-armor Dexterity class with special survival skills that uses its own blood to call up demonic forms. The same update added its Hero Saga, Heaven Hunter, about Tianshou, leader of the Blood Spirit Sect; it opens at level 80 with the Aware of Vacuity stage of Spiritual Cultivation.
Sources
- PWpedia (Fandom): Bloodspirit
- PWpedia (Fandom): Earthguard
- PWpedia (Fandom): PWI Soul Resonance/Patch Notes
Game pictures: © Perfect World Entertainment / Arc Games · arcgames.com
