
Overview

The Seeker is the physical class of the Earthguard. It wears heavy armor like other physical fighters, but unlike them it mixes melee and ranged attacks, and a few of its skills deal Metal (magic) damage. Its roles are damage, debuff support and second tank, and it is at its best in mass fights.
Seekers have three sword stances. While one is active, an attacking player or monster may be hit by that stance's debuff, and the Seeker can follow up with a matching skill for extra damage and effects such as a stun. The Quid Pro Quo skill lowers a target's attack and defense levels, and shatter skills make a target take more damage and more critical hits.
Strengths and weaknesses
- Strong: high physical defense and HP, and strong ranged attacks.
- Strong: powerful debuffs in PvE and PvP, and control over the attack and defense levels of foes and allies.
- Strong: many area attacks, including a sustained one, and a skill that moves its debuffs onto a target while cleansing itself.
- Weak: low magic defense, no reliable crowd control and no skills against being disabled.
- Weak: low HP and defense at low levels, and it can easily pull monsters off the tank.
Starting stats
| Stat | Value |
|---|---|
| Health (HP) | 75 |
| Mana (MP) | 45 |
| HP regeneration per second | 2 |
| MP regeneration per second | 1 |
| Physical attack | 4-6 |
| Magic attack | 1-1 |
| Accuracy | 50 |
| Evasion | 50 |
| Movement speed (m/s) | 5.0 |
| HP per Vitality point | 15 |
| HP per level | 30 |
| MP per level | 18 |
| Accuracy and Evasion per Dexterity point | 10 |
Strength is the main attribute: it drives the Seeker's damage.
Weapons and armor
| Weapon | Min damage | Max damage | Attack speed |
|---|---|---|---|
| Blade | Lower | Medium | Fast |
| Dual blades | Medium | High | Slow |
| Sword | Low | Medium | Fast |
| Dual swords | Medium | Medium | Slow |
Dual blades are the most popular choice because each hit does more damage; builds with single swords and fast attacks exist but are less common. Heavy armor is recommended since the Seeker fights in melee and often acts as second tank. Light armor is possible and gives better magic defense and more Dexterity for critical hits, but heavy armor stays the usual pick.
Seeker in PvE, PvP and Territory Wars
Early levels are hard: the Seeker has one of the longest and most complex skill lists, and its real strength, its defense levels, comes later. Playing with friends helps a lot, and solo Seekers are advised to put extra points in Vitality until higher levels. Once its self-buffs are learned, a Seeker can solo most content, and squads value it for pulling large groups and wiping them with area skills such as Vortex, which keeps going as long as the Seeker has mana. Its shatter skills and defense-level debuffs are wanted in boss fights.
In PvP the Seeker is a jack of all trades. It can tank with its defense levels and cleanse itself with Quid Pro Quo, fight from range or melee, and switch between Metal and physical skills depending on the enemy's weak defense. It also has two squad buffs that raise attack or defense levels and are applied as a timed engrave on allies' weapons, which enemies cannot easily see or purge. Its weak point is control: it has few stuns or seals of its own and little protection against being controlled.
In Territory Wars the Seeker can be built as a damage dealer, support or tank. With four short-cooldown area skills plus the long channeled Vortex, it can keep damage going over a wide area, pairing well with Blademaster area stuns.
History
Since 2011The Earthguard race and its first two classes, the Seeker and the Mystic, arrived with the Genesis expansion, which went live on March 1, 2011. Genesis also added Tellus City in the south-west of the map and the Runecrafting skill. The race later got a third class, the Bloodspirit.
Sources
Game pictures: © Perfect World Entertainment / Arc Games · arcgames.com

