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Territory Wars

Territory Wars is the weekly faction battle for the 52 territories of the Midlands, with bids, sieges and weekly income. The system was reworked in the Wildwalker update, so older details may no longer apply.

Territory Wars
8 Nov 2026

How it works

Territory Wars in Perfect World International
Territory Wars in Perfect World International

Territory Wars is a weekly PvP event in which Factions and Faction Bases fight for control of territories. All 52 territories lie in the Midlands; the other continents have none. They come in three levels: level 1 is the most valuable (Archosaur and Thousand Streams), and level 3 is the most common. You can see the territory map by pressing M and choosing "Territories".

A territory's level decides the minimum bid, the order in which you can conquer it, how many catapults and towers are on the field and how much it pays each week. The war runs in seasons: when a new season starts, the map is wiped and every territory is free again. Free territories are taken by beating monsters instead of players.

Declaring war and bidding

  • A faction can attack only one territory per week.
  • With no land yet, you can only target level 3 territories. Once you own land, you can only target territories next to yours.
  • A level 2 target needs at least two level 3 territories, one of them adjacent. A level 1 target needs at least three territories, one of them adjacent.

To earn the right to attack, you place a bid with a Teleport Master or a Battle Coordinator between Wednesday 7:00 pm and Thursday 7:00 pm server time. You bid once and cannot see other bids; the highest bidder gets the fight, and there is no upper limit. Bids are paid in coins, and refunds go to the faction leader as silver coins.

TerritoryMinimum bid (coins)
Level 3100,000
Level 2500,000
Level 11,000,000

The battle

  • You must have been in your faction for at least 100 hours before the war to join it. Leaving the faction throws you out of the battlefield at once.
  • Your chi drops to zero when you enter. Buffs you had before entering stay, except those that vanish on a map change. You can jump, ride mounts and fly.
  • The attackers are red and the defenders blue, starting in opposite corners. Each side has a crystal in its base, and three roads link the bases. Both sides can man catapults and build towers.
  • The war ends when one base's crystal is destroyed or time runs out. Wikipedia describes the fight as 80 against 80 with an original 3-hour cap that the international version cut to 1 hour 40 minutes.
TerritoryAttacker catapultsDefender catapults
Level 184
Level 264
Level 344

An unclaimed territory is a PvE fight instead: the attackers get 3 hours to kill 300 monsters, bosses included. A level 3 territory has 1 boss, a level 2 territory 9 and a level 1 territory 10. Dying to monsters here costs no experience.

Rewards of owning land

Each week the faction leader receives Territory Reward Proofs by mail, each holding 50 Mirage Celestones and a 5-million-coin note. A level 3 territory gives 3 proofs, a level 2 gives 4 and a level 1 gives 6. The leader decides how to share them, for example as pay for members or to fund the Faction Base.

  • Once per hour, every member can teleport straight to an owned city with the town portal skill.
  • The territory's governor heals members for free, and some governors let you make Apothecary items found nowhere else.
  • Each week one random occupied territory also wins a Medal of Glory, used for rank 9 equipment.

Resource Wars

When every territory on the map is held, a weekly side event called Resource Wars switches on. It runs on Wednesday or Thursday at 8 pm server time for up to an hour. Factions score by destroying enemy bases (at most 1) and supply carts (at most 150, together with carts they protect), and by killing players from other factions. Factions with no land can still join by turning on Plunder Mode at the Resource Manager in their Faction Base during the first 15 minutes; only a Marshal or higher can do this.

The reward is Soldiers' Pay, shared out of a weekly pool by faction performance and spent at the Resource Manager. Every qualifying member gets the same base amount, and higher faction ranks get more: Executor 1.3x, Marshal 1.6x, Director 1.8x and Leader 2x.

Sources

Game pictures: © Perfect World Entertainment / Arc Games · arcgames.com

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