
Overview

Nation Wars arrived with the Sirens of War expansion in November 2012. Players are split into four nations that battle for objectives on a shared strategic map. The prize is Supply Tokens, which you trade at the forges in north Archosaur (550 675) for materials to upgrade high-level Equipment, Tomes, Dragon Orbs and special buffs. There are two kinds: Local Nation Wars and Cross-Server Nation Wars.
| Type | Level | When |
|---|---|---|
| Local | 60+ | Monday and Tuesday, 20:20-22:20 server time |
| Cross-server | 100+ | Sunday, 20:20-22:20 CET |
Entering and the four nations
At 20:15 server time on event days, Overseer Aeban appears in every major city and hands out a Nation War Entry Pass. At 20:20 you talk to him again to go in and are placed in one of the four nations at random. A squad is kept together if every member qualifies, holds a pass and stands near Aeban when the leader enters. In your nation's base you cannot use skills or see other players, and enemies cannot attack it.
| Nation | Empress | Base |
|---|---|---|
| Flame | Astrid, the Dragonborne | South |
| Frost | Kestra, the Tundra Storm | North |
| Dark | Lorelei of the Depths | East |
| Light | Althea, the Celestial Blade | West |
Pressing M opens the strategic map with 128 territories. It shows who holds each one, what kind of battle it needs, how many points it is worth and how many players are fighting there, and you can travel from it. Every 10 minutes each nation earns credits equal to the value of the land it holds.
The three battle types
| Battle | Land value | Players | Goal |
|---|---|---|---|
| Capture the Flag | 3 | 30v30 | Dig up the flag (1 point) and carry it to your capture point (10 points). First to 20 wins. |
| Crystal Contest | 5 | 40v40 | Capture the five crystals; each gives 1 point every 10 seconds (3 if you hold all five). First to 99 wins. |
| Bridge Battle | 1 | 20v20 | Destroy the enemy's three towers, which each rebuild twice: nine kills win. |
- Every battle map has a 25-minute timer. When time runs out the higher score wins, and a tie goes to the defending side.
- You can die up to 5 times in one battle before you are sent back to the last land you visited, or to your base.
- After a death you come back with HP and defense buffs. Players level 99 and below can also take a repeatable quest from a friendly overseer for a buff that is stronger the lower your level is.
- Flag carriers move much slower, cannot fly, ride, use stealth or genie skills, and show a red flag icon to everyone. Tough classes such as the Barbarian are usual carriers.
Personal credit and rewards
Your Personal Credit measures how much you helped: time in combat, healing and buffing allies, flag pickups and deliveries, crystal digs, tower damage and battle results. One battle gives at most 2,150, and doing better than others on the same map gives you more. Supply Tokens arrive by mail after the event, based on your nation's points against the others, its player count and your Personal Credit.
Cross-Server Nation Wars
In the cross-server version, everyone from your server forms one nation and fights the other three servers, so the whole server has to work together. Five minutes before the start, talk to General Helian in Archosaur (548 678) to reach Wargod Gulch, then get your pass from Overseer Aeban there. Names get a server tag, such as [Da] for Dawnglory or [Tw] for Twilight Temple, faction chat is off, and rewards still come to your mailbox on your home server.
Sources
Game pictures: © Perfect World Entertainment / Arc Games · arcgames.com

