
Armor, weapons and ornaments

Equipment, or gear, makes your character stronger. The equipment window sits inside the inventory. Armor comes as Heavy, Light or Arcane, and each piece asks for a certain level and certain attribute points; some endgame armor is also limited to certain classes. Every weapon is either physical or magic, and is limited by attributes, level and sometimes class. Ornaments are rings, necklaces and belts: they need a level but no attribute points, and some belong to sets with armor.
Gear comes from NPC shops, quests, monster and boss drops, Crafting, Dungeons and PvP events. Some pieces are bound to the character or account and cannot be traded. Armor, weapons and ornaments can all be made stronger with Refining and with shards in sockets.
Other gear slots
| Slot | What it does |
|---|---|
| Mystical Tome | Permanent stats; also keeps pets and mounts from getting hungry |
| War Avatar cards | Bonuses and stats, more with a full set; cards level up and can be reawakened; bound to the character |
| Star Chart | Given to reawakened characters who enter the Primal World; class-locked, one at a time |
| Cosmos Conduit | Given to players who enter the Northern Realm; class-locked and bound |
| Blessing | Usually time-limited boost to attack levels, defense levels, spirit and more; one at a time |
| Genie | Not real gear but treated like it: a second set of skills you can shape |
| Meridian | Shown in the equipment window; you open its vessels with special pills |
| Glyphs | Gear for skills: they change skill effects and add stats |
Gear by level range
The usual path is the low-level mainline gear first, then the Quicksand Maze gear quests, which carry a character past level 90. Fast leveling can make some sets pointless to farm. The table lists the main options the fan wiki names for each range (shortened).
| Levels | Main options |
|---|---|
| 1–50 | Dreamchaser Pack gear (from codes and promotions); first rank gear from level 30 |
| 50–70 | Treasure Hunt Ring at 59 (often kept past 100); Twilight Temple weapons from 60 |
| 70–90 | Warsoul helmets, crafted legendary gear, Frostcovered City gear (85), Warsoul weapons, Puzzle Cube necklace and Warsong belt |
| 90–100 | Level 95 armor from the Morai quest chain, Twilight Temple 90 gear (start of the Nirvana path), Rank 7, Old Heaven's Tear and Lunar Glade gear |
| 100–105 | Nirvana gear, Morai gear, Dragonbreath weapons, Rank 8 and Rank 9, Twilight Warsoul (level 105, grade 17), Arigora capes and rings |
Endgame paths
- Nirvana gear: farmed from level 100 with materials from dungeons and events; the usual goal of casual players, and tradeable. See Palace of Nirvana.
- Dragonbreath weapons: their higher casts are named the strongest weapons, but they need heavy Homestead investment; casual players can reach the second cast.
- Rank gear: Rank 8 has several casts with random stats that can be rerolled, and Rank 9 third cast is still the armor most competitive PvP players use. See Rank and Reputation.
- Twilight Warsoul: grade 17 armor from level 105, crafted mostly from Twilight Temple Revisited materials. It can also be made from Rank 8 or Rank 9 gear to keep their refines and shards, and Twilight Souls change its attributes.
- Arigora capes and rings: farmed from level 100 in the Arigora Colosseum, with five casts each.
Sources
Game pictures: © Perfect World Entertainment / Arc Games · arcgames.com

