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Refining

Refining raises gear up to +12 with Mirage Celestones, adding HP, attack, defense or evasion. Success rates, the stones that protect a refine, and how Dragon Orbs make it certain.

Refining
8 Nov 2026

How refining works

Gear refining in Perfect World International
Gear refining in Perfect World International

Refining adds bonus stats to a piece of gear, one level at a time, up to +12. Talk to the Elder in any major city and choose to refine equipment. The only thing you must supply is Mirage Celestones; how many depends on the type and grade of the item. Success is never sure, even for +1, and a failed attempt drops the item back to +0 unless you use a refining aid.

ItemRefine adds
Normal weaponPhysical attack
Magic weaponMagic attack
Robes and armorMaximum HP
Physical defense ornaments and physical attack ringsPhysical defense
Magic defense ornaments and magic attack ringsMagic defense
Evasion ornamentsEvasion
TomeSpirit

Tomes use Mirage Charts instead; see Tomes.

How big the bonus gets

Every item has a base refine bonus, the amount it gains at +1 (usually larger on higher-grade gear; the in-game encyclopedia lists it). Higher refines multiply that base, and the jump grows fast near the top.

RefineTimes the +1 bonus
+11x
+22x
+33.05x
+44.3x
+55.75x
+67.55x
+813x
+1022.3x
+1129x
+1237.5x

Success chances and refining stones

RefineMirage onlyWith Tienkang StoneWith Tisha Stone
+150%65%53.5%
+2 to +730%45%33.5%
+828%43%31.5%
+925%40%28.5%
+1020%35%23.5%
+1112%27%15.5%
+125%20%8.5%
  • Tisha Stone: if the refine fails, the item loses at most one level instead of falling to +0.
  • Chienkun Stone: if the refine fails, the item keeps its current level.
  • Tienkang Stone: raises the chance (see the table) but the wiki lists no protection for it.

Refining with Dragon Orbs

A Dragon Orb used together with Mirage Celestones makes the refine always succeed, as long as the orb's star level is at least the refine you are trying. A 1-star orb is not enough for +2, so taking an item to +6 safely needs a 1-star, 2-star, 3-star, 4-star, 5-star and 6-star orb. Put the orb in the special materials box and the item in the gear box, then refine one step at a time; be careful not to click twice and refine once without an orb.

Higher orbs are made by combining 1-star orbs at any Jewelcraftsman (combine option, orb tab). Orbs from events are bound: they cannot be traded or combined. Bound orbs can also be crafted with Supply Tokens from Nation Wars.

Orb1-star orbs for this orb1-star orbs for the whole path up to it
3-star1015
4-star2540
5-star60100
6-star130230
8-star405850
10-star1,3702,970
12-star4,64510,140

When to refine

  • Refining gear you will soon replace is a waste of coins. White-named gear is not worth refining unless you are very rich.
  • In the first 60 levels, the wiki suggests refining only yellow (legendary) gear, and only to +1 or +2; a first Twilight Temple weapon at 60 can go to +1.
  • Most players take gear they will wear for a while to about +4 and save high refines for endgame gear. Refines on some endgame gear can be moved to new gear for a price.
  • NPC Duke Blacke spreads rumors that refining at certain places or officers works better. Tests by players found no real difference.

Sources

Game pictures: © Perfect World Entertainment / Arc Games · arcgames.com

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