
What a genie is
Since Age of Spirits
Genies came with the Age of Spirits expansion. They have no body of their own: you equip one and it helps in battle with its own skill set, buffing you, weakening enemies or damaging them. They round out whatever class you play and can be used from level 1.
In the lore, genies are children of the five elements who live in the Elemental World. They came to Perfect World to restore the balance broken by the long war with the wraiths, but their power over the elements is weaker there, which is why you must feed them EXP to make them stronger.
Getting a genie and the five types
Your first genie comes from the Watcher of the Earth on Heroes' Terrace in the Celestial Vale and is a random one of four types. Any Watcher of the Earth can also make one of those four for 3 Mirage Celestones. Genies can be traded too, once they are in Trade Ready mode. The fifth type, Paramount, cannot be made or earned from quests; it comes only from the Treasure System or from other players.
| Genie | Affinity | Starting skill | Starting stats |
|---|---|---|---|
| Infliction | Strength | Venom Stinger | Strength 15 |
| Zeal | Magic | Earthflame | Magic 15 |
| Discipline | Vitality | Wind Force | Vitality 15 |
| Longevity | Dexterity | Eruption Fist | Dexterity 15 |
| Paramount | All | Chant of Chi | 10 in each stat |
Each type has its own look and is tied to a season. The starting skill has only one level and costs no affinity; it can be unlearned, but then it can never be learned again, and no genie can learn another type's starting skill.
Stats, Energy and Stamina
A genie has its own stats, and yours do not affect it. It gains 1 stat point every level plus 1 to 10 extra every ten levels. Its skills cost two resources: Energy, which refills by itself, and Stamina, which never refills on its own.
- Strength and Dexterity: strengthen the effects of certain skills.
- Vitality: +1 maximum Energy per point. Energy starts at 100.
- Magic: every 50 points add 1 Energy per second to recovery, which starts at 1.06-1.30 per second depending on the type.
- Stamina: up to 999,999 and not raised by any stat. Refill it by dropping Chi Stones onto the genie's icon in your inventory, equipped or not.
| Chi Stone | Stamina restored |
|---|---|
| Yiyuan Stone | 40 |
| Liangyi Stone | 80 |
| Wuhsing Stone | 320 |
| Chiukung Stone | 640 |
| Perfect Stone | 720 |
Leveling a genie
A genie needs only a fraction of the EXP a player needs, and it gets EXP in three ways: you infuse your own EXP or Spirit, you use EXP Cubes (from quests, Warsong City or breaking down genies), or it gains EXP as you kill monsters. Open the genie window and choose EXP Infuse. A genie cannot pass your level, and the highest level is 105.
- Infused EXP is scaled by genie level divided by your level, so a genie below your level gets less. Example from the source: 10,000 EXP from a level 76 player to a level 70 genie gives about 9,210.
- Spirit counts five times as much as EXP, because you earn about five times less Spirit than EXP.
- Once the genie reaches level 100 there is no EXP penalty.
Affinity, Lucky Points and skills
Affinity points go into the five elements: Metal, Wood, Earth, Water and Fire. Where you place them decides which skills the genie can learn. A genie starts with 1 point, gains one every 5 levels and one every level after 100, up to 26 in total; 8 points master an element. A Stone of Refreshment, which the Watcher of the Earth also hands out, resets them.
Every ten levels a genie also gains a random number of Lucky Points, usually either very low or very high, about 5 on average. Lucky Points decide the extra stat points, how many skills the genie can hold and its look.
| Lucky Points | Skill slots | Form colour |
|---|---|---|
| 1-40 | 4 | Green (first form) |
| 41-50 | 4 | Blue (second form) |
| 51-60 | 5 | Purple (third form) |
| 61-70 | 5 | Gold (final form) |
| 71-80 | 6 | Gold (final form) |
| 81-90 | 7 | Gold (final form) |
| 91-99 | 8 | Gold (final form) |
| 100 | 8 | Orange |
Skills are learned and unlearned at the Watcher of the Earth with affinity, Spirit and coins; you can even remove some levels to downgrade a skill. Primary skills need 1 to 8 total affinity points and advanced skills 9 to 14, and some are limited to certain classes. Examples include Adrenaline Surge (1 Metal, sleep immunity), Explosion (1 Fire, spends all Energy as fire damage), Mage Star (3 Earth, 3 Water, 3 Fire, Wizard only, a magic shield) and Chi Siphon (7 Earth, 7 Water, drains an enemy's Chi).
Genie gear, trading and breaking down
- Genie equipment (Jades, Mirrors, Orbs and Charms) is traded at the Watcher of the Earth for Warsong Emblems or the rarer Warsong Medals, which bosses in Warsong City drop. Once equipped it cannot be removed, only destroyed or replaced.
- A genie is No-Trade by default and cannot then be traded, sold or dropped. Switching to Trade Ready takes 7 days, and a Trade Ready genie can only take EXP from EXP Cubes.
- If you dislike your genie, the Watcher of the Earth can break it down into an EXP Cube sized to its level (from level 40 it must be Trade Ready first), and you can make a new one with Mirage Celestones.
The Watcher of the Earth also gives free genie items at certain player levels, such as EXP stones at 19, 49 and 79, attribute reset items at 70 and a Stone of Refreshment at 80. For other helpers, see Pets.
Sources
Game pictures: © Perfect World Entertainment / Arc Games · arcgames.com


