
The four kinds of pets

A pet is a creature a player can call to their side. Whatever its kind, only one pet can be out at a time. Every kind except summons lives in the Pet Bag, and a Pet Manager can hatch a pet from its egg or turn it back into an egg.
| Kind | Who uses it | What it does |
|---|---|---|
| Battle pet | Venomancer | Mostly tamed Wraiths that fight for her, with their own levels and skills |
| All-class pet | Every class | Only for looks: it follows you, never fights, needs no food and cannot die |
| Mount | Every class | You ride it on land to run faster; it does not fight |
| Summon | Mystic (and the Stormbringer's Lunar Shadow) | Counts as a skill, not a Pet Bag pet; it has its own skills |
The Mystic's summons, also called Covenant Guides, come from Covenant Guide quests as the Mystic gains levels and cultivation. Their level always equals the owner's, they cast with their own mana called Chi, and they have no hunger or loyalty. Mounts are covered in Mounts and Aerogear.
Taming and pet eggs
Only the Venomancer can turn a monster into a fighting ally. She gets her first pet and the Heal Pet and Revive Pet skills from the Pet Skill Trainer in the City of the Lost, and later the Tame skill from the same trainer.
- Weaken the monster first: the lower its HP, the better the chance that Tame works. Each upgrade of Tame (every 10 levels) adds 5% to the chance.
- Tamable monsters show an icon by their name: green is easy, yellow is harder (same level as you), red means your level is still too low.
- A tamed monster becomes a pet egg. Hatching it at a Pet Skill Trainer or Pet Manager costs a fee and needs a free Pet Bag slot. You cannot tame or hatch a pet above your own level.
- Eggs can be sold, traded or thrown away. A hatched pet must first be turned back into an egg, which costs a fee and drops its loyalty to 0 (a custom name stays).
Pet Bag and terrain
The Pet Bag (P key) holds hatched battle pets, mounts and all-class pets; eggs stay in the normal inventory. It starts small and can grow to 10 slots. Early slots open through quests where you bring pet food to the Pet Skill Trainer, and a Cage item can open a slot too. Each quest opens one specific slot, so a slot opened another way removes that quest.
- Land pets cannot swim or fly; they are put away when you swim, cross into water or take off.
- Water pets can only be called while you are under water and go back to the bag on land or in flight.
- Air pets are the only ones that follow you in flight, but they cannot be called inside instances, and against enemies that are not in the air they deal and take half damage.
- Any pet that cannot reach you for more than 30 seconds is put away automatically.
Food and loyalty
Battle pets and mounts have a hunger meter that drops every 5 minutes. A hungry pet loses loyalty, while feeding raises it. Each pet only eats certain food families (Meat, Water, Hay, Fruit and Greens); for battle pets this depends on their pet group. Food drops from monsters, is sold by the Pet Manager in most big cities and can be exchanged for Perfect·Token of Luck.
Higher loyalty gives more EXP. For battle pets it also raises damage: the older guides agree that a Loyal pet deals 120% damage and earns 150% EXP, but they list different tier ranges and different loyalty losses on death, so check in game. For mounts, loyalty lowers the chance of being knocked off when hit. Equipping a Mystical Tome stops pets and mounts from getting hungry.
Pet skills and commands
A newly tamed battle pet already knows some skills. Mrs. Zoologist in Archosaur teaches, removes and upgrades them; water pets use the zoologist under water. Before evolving, a pet can hold up to 4 skills, and most skills go up to level 5. A Tame Book upgrades a skill and a Forget Scroll removes one.
| Skill | At level 5 |
|---|---|
| Bash | Hit for 200% of base damage |
| Roar | Pulls the enemy's attacks onto the pet |
| Howl | Magic defense -36% for 15 s |
| Pierce | Physical defense -36% for 15 s |
| Threaten | Physical attack -36% for 15 s |
| Shriek | 100% chance to interrupt channeling |
| Strong | Physical defense +150% for 1 hour |
| Protect | Magic defense +150% for 1 hour |
Battle pets and summons take two kinds of orders. For attacking they can fight automatically with you, defend you from enemies that hit you, or wait for manual orders. For moving they can stay, follow you or attack.
Leveling a battle pet
- Pets earn EXP only from kills and from Feral Soul Stars, not from quests.
- A kill gives a pet at most 15 EXP, and nothing if the monster is below the pet's level. The pet or its owner must land the first hit.
- A pet can never pass its owner's level; once its EXP bar is full it waits until the owner levels up.
- Some pets can evolve at level 100. From level 100 on, each level needs far more EXP than before.
Sources
- PWI Fandom wiki: Pet
- PWI Fandom wiki: General Pet Guide
- PWI Fandom wiki: Guide to Taming and Raising Pets
Game pictures: © Perfect World Entertainment / Arc Games · arcgames.com


