
Mounts

A mount is a kind of pet made for travel on the ground; in most cases it is quicker than going on foot. It sits in the Pet Bag and has to be called out. It only works on land and is put away if you end up in water. While riding you cannot attack and can only do a single jump.
Like other pets, a mount eats pet food. Higher loyalty means it gains EXP faster and you are less likely to be thrown off when an enemy hits you. Equipping a tome keeps it from getting hungry.
- Ways to get more mounts: Pet Managers in big cities, Morai orders (with Influence and Prestige), the Adventure Kingdom (Smiling Adventure Coins), Token Packs and the Treasure System, events and codes, and the shop.
- Most mounts can be ridden from level 1 or 10; some ask for level 20 up to 60.
- Some mounts (such as the Chronobike, Graceful Antelope and Winterlord's Steed) start white and can be colored with pigments at any Seamstress in a big city.
Making a mount faster
A mount levels up just by being out: it gets 10 EXP every 5 minutes, or 15 at full loyalty. Each level adds 0.1 m/s. Most mounts stop at level 11, so at full loyalty it takes about 5 hours 20 minutes of riding to max one. A few, like the Snowfield Lionlord, go to level 21, and only those can reach 12 m/s.
| Boost | Effect | How long |
|---|---|---|
| Faction talent (Faction Base) | +5% mount speed for members, stacks with other boosts | Until the weekly Monday reset |
| Temporary spurs (Lucky Coins) | +1.0, +1.5 or +2.0 m/s for every mount; fixed to your shoes | 7 or 28 days |
| Spurs of Alacrity | Some 8 m/s mounts become 9 m/s (name gets "Swift") | Permanent |
| Galewind Spurs | Some 9 m/s mounts become 10 m/s (name gets "Hurricane") | Permanent |
The two permanent spurs only work on certain older mounts and also lower their level requirement. They are used at any Pet Manager under the ride pet upgrade option. The faction bonus needs the level 1 talents of the Faction Base to be switched on again after each reset.
Aerogear and flying
Some places can only be reached in the air, and some cannot be reached by teleport at all. Winged Elves fly from level 1 with their own wings; the other races fly with aerogear made for their race (see Races and Classes). Everyone gets a first flyer in the Celestial Vale; more come from Token Packs, events and the shop.
Your flying speed is a base 5.0 m/s plus the bonus of your flyer. Most flyers have a normal and a faster speed. While flying you can use the Accelerate command, which drains its own meter; it is refilled with Chi from Chi Stones or with Mirage Celestones, and it stops when the meter is empty or you land. Natural Elven Wings cannot accelerate.
Raising flying speed
- Sealed flyers start at +1.0 m/s and can be unsealed up to +3.3 m/s with a Wishful Wing Token.
- Human, Winged Elf and Untamed flyers under +3.0 m/s go up +0.5 m/s per step with Wind Widgets at the Aerogear Forge (4 steps, each needing more widgets).
- Tideborn, Earthguard and Nightshade flyers go straight to +3.0 m/s with Wings of Luminescence.
- From +3.0 or +3.2 m/s, Wings of Luminescence and Featherswept Wings bring a flyer to +3.3 m/s. After that it can be enhanced twice, +0.1 m/s each, with Fuhsi Pearls (from Faction Trials) at the Aerocraft Dealer.
- Winged Elves have the passive Wing Mastery (learned at level 9, up to level 10): +0.2 m/s per level, for natural Elven Wings only.
For a short boost, a Finch, Falcon or Phoenix Feather placed on your cape adds +1.0 m/s to normal and accelerated flight for 2 hours, 24 hours or 7 days; they are crafted from Royal Knight Hector in Neverfall. The genie skill Wind Force and the Psychic skill Tradewinds also raise flying speed for a while. Skills that only speed up running, such as Summer Sprint, do nothing in the air.
Sources
Game pictures: © Perfect World Entertainment / Arc Games · arcgames.com


