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Factions and Faction Bases

Factions are Perfect World's guilds: groups with their own chat, ranks and private Faction Base, and a way into Territory Wars and other faction events.

Factions and Faction Bases
8 Nov 2026

What a faction is

Factions in Perfect World International
Factions in Perfect World International

A faction, also called a guild, is a group of players who share goals, company and PvP. Members get a private Faction Chat, their faction's name shown above their characters, access to the Faction Base once it is unlocked, and the right to take part in Territory Wars, Resource Wars and Dragons' Conquest. The map is divided into territories that factions can win and govern through Territory War.

Creating and growing a faction

To found a faction you must be level 20 or higher, not already belong to one, and pay a coin fee to the Faction Supervisor in East Archosaur (572, 656). The name must be free and must not contain offensive words, spaces, symbols or certain other characters. Upgrades are bought from the same NPC and raise the member limit:

Faction levelMembersNotes
150Starting level; the leader can still disband it
2100From here on the faction can no longer be disbanded
3200Unlocks a custom logo and diplomacy

Joining a faction

  • Ask an officer: members of Executor rank or above can invite you. Many factions have their own level or gear requirements and rules, and some ask for an application on an outside website or an interview.
  • Apply in game: if you have no faction, the Faction window (G) shows a list of recruiting factions with their leader, level, size and slogan. You can apply to up to 10 factions a day and to the same faction once a day; each application stays open for 24 hours.

Ranks, logo and diplomacy

RankSeats
Leader1
Director1
Marshal4
Executor12
Commissioner (normal member)—

Officers can be given rights such as inviting or removing members, sending faction mail and changing the slogan; the leader sets most of these with the cog in the Faction window, while promotions follow fixed rules. Only the top ranks handle bids for Territory Wars and Dragons' Conquest, the Faction Base, diplomacy, talents and faction upgrades.

  • Logo: a level 3 faction leader can submit a 16×16 image. New logos are added during maintenance in batches, so it can take weeks; the logo then appears next to the faction name and on the territories it holds.
  • Diplomacy: two level 3 factions can become allied (shown in blue, with PK protection between them) or hostile (shown in red). The other side has 24 hours to answer: an unanswered alliance request expires, while an unanswered hostility request takes effect. A status lasts 30 days, and requests cost coins.

The Faction Base

The Faction Base is an instance that belongs to one faction. It holds NPCs with items, power-ups and services, and the ten Faction Trials called the Ten-Dimensional Domain. Enter through a Faction Base Manager in Archosaur (571, 656), Etherblade, the City of the Plume, the City of the Lost or the City of Raging Tides, or with the Back to Base talent. If you join a new faction after leaving another, you must wait 7 days before entering.

Bases were rebuilt in the Wonderland expansion and no longer have levels or health. A level 3 faction's leader sets one up at Faction Base Manager Zeen with a Faction Base Contract. To keep it open, members must earn 1,000 Loyalty Points in a week; after 4 weeks without that, the base locks until the faction reaches 1,000 in a single week again. The weekly counters reset on Monday.

Faction statHow it works
Chivalry PointsEarned by each member in certain dungeons, up to 10 a day. Each Monday they turn into Divine Justice Stones, which buy base materials and uniforms.
Loyalty FundsEarned from dungeons and Faction Goals; the leader spends them on items, talents and repair funds.
Loyalty PointsThe week's total of members' Chivalry Points plus goal rewards. Not spent; needed to keep the base open and to unlock Ten-Dimensional Domain levels.

Faction Goals let members earn large amounts of points together, mostly by clearing a set dungeon in a Faction Squad of 8 members, such as Flowsilver Palace, Twilight Temple Revisited, Uncharted Paradise, Icebound Underworld or Dawnlight Halls. Three goals are always available and more can be added with talents. See Dungeons for these instances.

Life in the base: pet, services and talents

The Faction Pet lives in the base and is looked after by all members. Its Hunger, Mood and Comfort each drop by 20 every hour. Once a day each member can claim a reward whose tier depends on those stats (all 20+, 50+ or 80+). Any member can switch its look between Smiling Sheep, Sneeze and Big Bear.

  • Walk it around the base (+20 Mood) or win its stone-scissors-cloth game, best 3 of 5, once a day (+20 Mood).
  • Meditate beside its bed (+20 Comfort every 10 minutes) or add Crystal Bricks to its nest (+5 Comfort each).
  • Feed it fish caught at the Mirror Pond (the pet hands out 5 baits a day) or crops grown at the Peach Grove windmill, which take four phases of about an hour each.

Other services: the Faction Merchant sells items for Silver Coins and trades base materials; the Faction Designer exchanges Divine Justice Stones for faction uniforms; the Faction Safe stores shared items such as war prizes; Faction Repair (from level 5 talents) pays 70% of members' repair costs from a shared fund; and the Loyalty Merchant (from level 8 talents) sells signets and charms for Loyalty Funds.

Faction Talents are bought by the leader at the Spirit Tree's Soul. There are 8 levels, unlocked in order, each costing Loyalty Funds; the leader picks one secondary benefit per level and the primary benefit comes with it. Talents give buffs, teleports, extra goals and free items, and they reset every Monday.

Sources

Game pictures: © Perfect World Entertainment / Arc Games · arcgames.com

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