
Archosaur, the capital

Archosaur is the largest city of the Midlands and sits in the central north-east of the map. Players from every part of the world gather here, and it is guarded by the biggest and strongest army of the Midlands. In the lore it was raised in honour of the Yellow Emperor and finished in the year 1370.
When you finish the last Celestial Vale quest, Glorious Return, you are sent to Archosaur instead of your race's home city. The city is split into districts, and most of the game's services can be found in them:
- Bankers, auctioneers, mailboxes and crafting masters (blacksmiths, tailors, craftsmen, apothecaries).
- Teleport masters and Illusion Stones that carry you to many dungeons.
- The Messenger of Time in the centre, the way into the Primal World.
- Faction NPCs in East Archosaur, including the Faction Supervisor and the Faction Base Manager (see Factions).
- The arena teleporter and the Arigora Colosseum agents in the south-east district.
Race capitals
Each of the six races has its own capital. This is where its classes start their journey once they leave the Celestial Vale, and where their class quests take place.
| City | Race | Classes that start here | Place on the map |
|---|---|---|---|
| Etherblade City | Human | Blademaster, Wizard, Technician | North |
| City of the Plume | Winged Elf | Archer, Cleric, Edgerunner | South-west |
| City of the Lost | Untamed | Barbarian, Venomancer | — |
| City of Raging Tides | Tideborn | Assassin, Psychic | South-east corner |
| Tellus City | Earthguard | Seeker, Mystic | Far south |
| Dawnglory | Nightshade | Duskblade, Stormbringer | North-east corner |
The race capitals offer the same basic services: a banker, an auctioneer and mailboxes. Each also has an officer or guard NPC where members of a faction that holds the surrounding territory can buy and craft items, which ties the cities to Territory Wars.
A little about each city
- Etherblade is one of the main Human towns; for many young Humans the road to Archosaur begins here.
- The City of the Lost is full of old buildings and beast statues. Its Untamed people fought many wars, but what they wanted was peace.
- The City of the Plume lies under the canopy of a great tree, at the heart of the forested Winged Elf lands.
- The City of Raging Tides stands on the three Barrier Islands at the far south of the Sea of Reality. It lay in ruins for a long time before the Tideborn rebuilt it.
- Tellus City was buried under the ground for ages; the Earthguard woke and came out when the Wraiths threatened the world again.
- Dawnglory was once the flying ship that carried the Nightshade into the world. It is one giant airship ringed by smaller ones, and it is the smallest capital of the Midlands.
Other important towns
| Town | Region | Why you go there |
|---|---|---|
| City of a Thousand Streams | Midlands | Built around the Gateway of All Worlds; the way into Lothranis and Momaganon |
| Dreamweaver Port | Midlands | A busy trade harbour in the south-east; ships leave from here for the Western Steppes |
| Neverfall | Western Steppes | Capital of the Light Empire: glyph slots, title quests and badge rewards |
| City of Peace | Eastern Continent | Centre of Pan Gu's Heart and the Soul Artifact daily |
Kirin Town and the Primal World
The Primal World is a separate realm that came with the New Horizons expansion. It is the first world the gods made, abandoned after their war; now Lord Tyrant rules it and preys on its tribes, and players help Light Emperor Alexander unite them. You can enter at level 100+ once you are a Sage or Demon and have finished the New Horizons - Summer Reawakened quest chain.
- Enter by talking to the Messenger of Time in central Archosaur, or to the Messenger of Time Woyo found in every major city.
- Leave through Empress Althea in Kirin Town or any Teleport Master, using the option "Back to Perfect World".
- Kirin Town gives new passives and skills, War Avatar upgrades, Vitae pill crafting and exchanges for Shiny Flowsilver Coins.
- Its three dungeons are Flowsilver Palace (armor), Undercurrent Hall (artifacts) and Uncharted Paradise (weapons); see Dungeons.
Sources
- PWpedia: Midlands
- PWpedia: Archosaur City
- PWpedia: Etherblade City
- PWpedia: City of the Plume
- PWpedia: City of Raging Tides
- PWpedia: Tellus City
- PWpedia: Dawnglory
- PWpedia: Primal World
- PWpedia: Western Steppes
- PWpedia: Eastern Continent
Game pictures: © Perfect World Entertainment / Arc Games · arcgames.com



