
How the world is laid out

In the game's story, the gods built Perfect World after their war had ruined the old one, hoping everyone could share its riches in peace. The map is made of world zones that surround the Midlands, while several realms sit outside the main world and are reached through special gates and quests.
New characters begin in the Celestial Vale. Once they finish its quests and reach level 20, they move on to the Midlands, where most of the cities and many dungeons are found.
World zones
| Zone | Direction | What it is |
|---|---|---|
| Midlands | Centre | The main zone and the only one before the Neverfall expansion. Home of the six playable races. |
| Western Steppes | West | Land of the Light Empire, also called the Western Continent. Open to Reawakened players at level 100. |
| Northern Wastes | North | Home of the Frost Empire. |
| Eastern Isles | East | Home of the Dark Empire. |
| Southern Reaches | South | Home of the Flame Empire. Listed as not yet open. |
Western Steppes
The Western Steppes came back into the world after 2,000 years with the Neverfall expansion. To go there you need the second Reawakening, level 100+, the Mirage Sky I boundary level and the Map to Neverfall quest chain. The opening quest, The Light Returns, sends you to find three keys and an old map, then to Dreamweaver's Port to buy a ship ticket; a ship leaves every five minutes. After the first voyage, the Messenger of Time Woyo in every major city can teleport you there.
Its capital is Neverfall, where you earn new glyph slots, title quests and Neverfall Badges. The region also brings the Chaotic Soul and Celestial Saint stages of Spiritual Cultivation, daily and weekly quests, and two dungeons: Dawnlight Halls (artifacts) and Whispering Mausoleum (weapons).
Eastern Continent
The Eastern Continent opened with Song of the Surging Waves Part 2. It needs the second Reawakening, level 100 and the Prologue: Heartless Yin quest chain; afterwards you can travel there from the teleporters of the main cities or with a Teleport Stone. Its city is the City of Peace, the base for the Pan Gu's Heart content and a daily quest that gives Soul Artifacts.
| Exploration goal | Count | Use |
|---|---|---|
| Primordial Qi statues | 14 | Fast-travel points on the map |
| World quests | 17 | Experience for Pan Gu's Heart |
| Chests | 266 | Experience for Pan Gu's Heart |
| Residual Light | 90 | Levels the central Energy Point |
Separate realms
According to the lore, some gods left after the great war and built their own worlds in the cracks of reality. These realms are reached in different ways:
| Realm | How to get in | What it offers |
|---|---|---|
| Celestial Vale | Open to everyone | The starting zone for new characters |
| Lothranis | City of a Thousand Streams, after the level 89 Sage or Demon cultivation | Realm of the Sages |
| Momaganon | Same gate and requirement as Lothranis | Realm of the Demons |
| Morai | Level 95 | New skills, gear and items from the Orders |
| Primal World | Through Reawakening: level 100+, Sage or Demon, and the New Horizons quest chain | The old world of the gods, with Kirin Town and three dungeons |
| Realm of Reflection | With Reflective Shards | A place to gain experience |
See Sage and Demon for the cultivation that opens Lothranis and Momaganon, and Reawakening for the steps that lead to the Primal World and the newer continents.
Sources
- PWpedia: World Map
- PWpedia: Midlands
- PWpedia: Western Steppes
- PWpedia: Eastern Continent
- PWpedia: Primal World
Game pictures: © Perfect World Entertainment / Arc Games · arcgames.com

