
The production skills

Crafting, also called manufacturing, turns materials into gear and potions. Once you reach level 28, go to the Elder in your race's capital (see Cities); he gives the starting quests for every skill except Runecrafting.
| Skill | What it makes |
|---|---|
| Blacksmith | Weapons: blades, swords, axes, hammers, bows and more |
| Tailor | Armor and other defensive gear |
| Craftsman | Ornaments (necklaces, belts, rings) and tomes |
| Apothecary | Remedies, powders and charms |
| Runecrafting | Runes that strengthen weapons |
To craft, talk to the matching NPC in a town (small towns do not have all of them), choose the manufacture option and pick an item your skill level allows. The Start button only lights up when you carry every material. Your crafting level also limits which grade of gear you can break down (decompose). Craftsmen make Tomes, and much Equipment can be crafted.
Materials
Herbs, wood, metal, stone and coal are gathered from nodes in the world. Glues, pelts, oils and threads drop from monsters. Every material has a grade from 1 to 5, and higher grades need a higher character level to gather.
| Grade | Gather from level | Wood | Metal | Stone |
|---|---|---|---|---|
| 1 | Any | Logs | Pig Iron | Sandstone |
| 2 | 20+ | Rough Lumber | High-carbon Steel | Gravel |
| 3 | 40+ | Fine Lumber | Refined Steel | Rubstone Powder |
| 4 | 60+ | High-grade Lumber | Steel Alloy | Corundum Powder |
| 5 | 80+ (in practice 89+) | Lumber Essence | High Alloy Steel | Granite |
Grade 5 materials only grow in Lothranis and Momaganon, which is why they are really open only from level 89. Coal (Coal Dust up to Extruded Charcoal) and the monster drops follow the same five grades; for example pelts go from Animal Fur to Superior Leather.
Raising a production skill
Each item you make fills a mastery bar toward the next skill level, but only items of the same level as your current skill count. At skill level 6, for example, making level 1 to 5 items does nothing for level 7. When the bar is full, any Elder teaches the next level for coins and spirit.
| Skill level | Character level | How you get it |
|---|---|---|
| 1 | 28 | Quest from your race's Elder: gather a few basic materials for the crafting NPC; the Elder then teaches it for free |
| 2, 3, 5 | — | Fill the mastery bar, then pay coins and spirit to an Elder |
| 4 | 50 | Quest: craft a set of two-star items for the crafting NPC to earn the skill book (the Apothecary buys a book instead) |
| 6 | 80 | A longer two-step crafting quest for the next skill book (the Apothecary again buys it) |
| 7 | — | Fill the bar, then pay 200,000 coins and 100,000 spirit |
| 8 | 99 | "Path of" quest in Lothranis or Momaganon; the Apothecary needs a rare Expert Apothecary Book instead |
Notes on the Apothecary
- Normal Apothecary NPCs only have recipes up to level 5. Level 6 powders come from special officers that only the faction holding that land in Territory Wars can use.
- Without that land, the skill can still be raised with attack and defense charms made from stones you get by breaking down higher-grade gear.
- A few level 90 remedies can only be made by owners of certain territories.
Sources
Game pictures: © Perfect World Entertainment / Arc Games · arcgames.com



