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Stats and Attributes

The four attributes you raise with points (Vitality, Magic, Strength, Dexterity) and the combat stats that come from them, for both PvE and PvP.

Stats and Attributes
8 Nov 2026

The four attributes

Character stats in Perfect World International
Character stats in Perfect World International

Every level gives 5 stat points to put into four attributes, and Reawakening grants extra points. The choices are permanent, but they can be reset through Reawakening or with a reset item; before level 100 redistributing is free.

AttributeWhat it raises
VitalityHP, HP recovery, physical and magic defence
MagicMP, MP recovery and magic attack
StrengthPhysical melee damage (not daggers) and physical defence
DexterityRanged and dagger attack, accuracy, evasion, physical and magic critical rate

Attributes are also the requirements for Equipment. Arcane armour and weapons need Strength and Magic; light and heavy armour and weapons need Strength and Dexterity. Each class draws most of its skill damage from one attribute:

Main attributeClasses
StrengthBarbarian, Blademaster, Edgerunner, Seeker, Venomancer (fox form build)
MagicCleric, Mystic, Psychic, Venomancer, Stormbringer
DexterityArcher, Assassin, Duskblade, Technician

HP, MP and Chi

  • HP (hit points) is your health; at zero you die.
  • MP (mana) pays for spells and abilities, above all for magic users.
  • HP and MP recover at only 25% of the normal rate in combat, but twice as fast while meditating.
  • Chi powers the strongest skills. 100 Chi make one Spark, and Chi is built up with basic attacks and most skills that do not cost Chi.

Offensive stats

StatEffect
Physical / Magic AttackHow much physical or magic damage you deal
Critical Hit RateChance to land a critical hit that deals more damage
Rage Damage (critical damage)Damage of a critical hit; the base is 200% of normal damage
Attack RateNumber of attacks per second
AccuracyYour ability to hit the target
Attack Level+1% damage for each point above the target's Defense Level
Physical / Magic PenetrationLowers the enemy's physical or magic defence by a percentage

Defensive stats

StatEffect
Physical / elemental resistanceCuts physical, Metal, Wood, Water, Fire or Earth damage by a percentage
EvasionYour ability to dodge physical attacks
Defense Level-1% damage taken for each point above the attacker's Attack Level
Rage Damage ReductionLowers the damage you take from critical hits
Physical / Magic Damage ReductionLowers physical or magic damage by this percentage

Utility, PvE and PvP stats

StatEffect
SpeedNormal movement speed on land
Channeling TimeCuts the time needed to channel skills by this percentage
Stealth Level / Stealth DetectionYour level plus skill bonuses; higher stealth is harder to spot, higher detection spots more
SoulforceComes from your level and total refine level; affects some spell effects
Slaying Level (PvE)More damage to non-player targets, by a percentage
Warding Level (PvE)Less damage taken from non-player attackers, by a percentage
Spirit (PvP)Strengthens the effect of Attack and Defense Levels against players

Sources

Game pictures: © Perfect World Entertainment / Arc Games · arcgames.com

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