
Overview
The Knight is the main second job of the Swordman. It is a hack-and-slash class that adds spears to the Swordman's swords through a new mastery, and it gains strong area skills such as the well-known Bowling Bash and the spear-only Brandish Spear. This page follows the current International Ragnarok Online (Renewal) data.

Becoming a Knight
A Swordman of job level 40 or higher goes to the Chivalry (Knight Guild) in the northwest corner of Prontera and signs up with the Chivalry Captain behind the desk. Avoid the Recruiter, whose mission sends you to the Culverts instead. Then a series of knights test you inside the guild:
| Knight | Test |
|---|---|
| Sir Andrew | Bring a random set of items (for example 5 Bug Leg and 5 Clam Flesh). Skipped at job level 50. |
| Sir Siracuse | A written quiz about Knight skills; you can retake it. |
| Sir Windsor | A battle test of three timed rounds against monsters (ants and Argos, then Drainliar and Frilldora, then five Goblins). |
| Lady Amy | A quiz on how a Knight should behave in a party. |
| Sir Edmond | Self-control: wait 5 minutes on a map of Porings, Lunatics and Chonchons without attacking them. |
| Sir Gray | A personality quiz; friendly, selfless answers pass fastest. |
Finally the Chivalry Captain changes your job to Knight and gives 7 Awakening Potions. Bring healing and SP items and Green Potions for the battle test, since there is no time to sit and regenerate. See Job Change Quests for other classes.
Skills
A Knight has 10 skills and 76 skill points, on top of the Swordman skills (Renewal values). Many skills need a spear or a two-handed sword.
| Icon | Skill | What it does | Max level |
|---|---|---|---|
![]() | Bowling Bash | Knocks targets back for up to 500% damage in a 5×5 area, hitting up to four times. | 10 |
![]() | Brandish Spear | Swings the spear to hit every enemy in front of you with ranged physical damage. | 10 |
![]() | Pierce | Spear attack on one target; the number of hits depends on its size. | 10 |
![]() | Spear Stab | Hits the target and every enemy in the line to it, knocking them back 6 cells. Needs a spear. | 10 |
![]() | Spear Boomerang | Throws the spear at one target; you do not need to pick it up again. | — |
![]() | Spear Mastery | +4 ATK per level with spears, and +1 more per level while riding a Peco Peco. | 10 |
![]() | Twohand Quicken | For a while raises attack speed, critical rate and HIT with two-handed swords. | 10 |
![]() | Counter Attack | Blocks one enemy attack and answers with a critical hit. | — |
![]() | Peco Peco Ride | Lets Knights and Crusaders ride a Peco Peco (see Mounts). | — |
![]() | Cavalier Mastery | At max level removes the 50% attack-speed penalty of riding. | — |
| Icon | Extra skill | What it does | How |
|---|---|---|---|
![]() | Charge Attack | Rushes a target; deals more damage the farther away it is. | Quest, job level 40 |
![]() | One-Hand Quicken | +30% attack speed with one-handed swords for a while. | Knight Spirit soul link |
Builds
- SVD (STR / VIT / DEX): a classic build that is still very useful; great for area leveling with Bowling Bash or Brandish Spear, and strong on large monsters with Pierce. It usually gets SP back from gear or cards instead of INT.
- AGI two-handed sword: recommended for new players with little money; high ASPD and FLEE with Twohand Quicken for quick single kills, with Bowling Bash for groups.
- Hybrid: mixes AGI and VIT; it is named after whichever of the two is higher. Every Knight should have medium VIT, because FLEE drops when several monsters attack at once.
| Stat | SVD | AGI two-hand | Hybrid | Job bonus |
|---|---|---|---|---|
| STR | 70–90 | 70–90 | 70–90 | +8 |
| AGI | 1–40 | 80–99 | 60–90 | +2 |
| VIT | 80–99 | 40+ | 60–90 | +10 |
| INT | 1–30 | 1 | 1 | +0 |
| DEX | 40–60 | 40–60 | 40–60 | +6 |
| LUK | 1–20 | 1–20 | 1–20 | +4 |
Lord Knight and later
The Lord Knight is the transcendent Knight. After rebirth, a transcendent Swordman of job level 50 goes to the Sage Castle in Juno, where the Book of Ymir in a room behind Metheus Sylphe sends you to Valhalla to change job. The Lord Knight reaches job level 70, has the highest HP modifier of any class, and is the strongest physical area damage dealer.

- New skills (8 skills, 42 points): Aura Blade, Clashing Spiral, Frenzy, Parry, Relax, Spear Dynamo, Traumatic Blow and Vital Strike.
- Clashing Spiral hits one target five times and grows with the weapon's weight, which made heavy spears popular. Parry (two-handed sword) can block physical attacks entirely, and Frenzy raises physical power but stops you from using skills.
- Stat bonus as Lord Knight: STR +15, AGI +8, VIT +8, INT +2, DEX +9, LUK +3.
- The line continues as the third class Rune Knight and the fourth class Dragon Knight.
Sources
Game pictures: © Gravity Co., Ltd. · playragnarok.com












