
How job changes work

Every human character starts as a Novice. At Job Level 10, with all 9 points spent in Basic Skill, you can change to a first class by talking to the job change NPC at that class's guild or in the Criatura Academy classroom. A Super Novice also needs Base Level 45. Your Job Level goes back to 1 after each change.
From a first class you pick one of two second classes, for example a Mage becomes a Wizard or a Sage. The quest guides below accept Job Level 40, and characters at Job Level 50 skip some steps or get better rewards; the general class page says the second class opens at Job Level 50, so the sources differ on this point.
First-class job tests

| Class | Where | The test |
|---|---|---|
| Swordman | Swordman Guild, west Izlude | Cross three obstacle maps without falling off |
| Mage | Mage Guild, northwest Geffen | Gather items and mix the assigned solution in the mixing machine |
| Archer | Archer Guild, Archer Village north of Payon | Bring Trunks from Willows worth at least 25 points |
| Merchant | Merchant Guild, southwest Alberta | Pay 1,000 Zeny and deliver a parcel using a serial number and destination |
| Acolyte | Prontera Church, northeast Prontera | Visit one of three hermit priests in the fields and return |
| Thief | Thief Guild inside the Pyramids, northwest of Morroc | Collect mushrooms from a guarded farm worth at least 25 points |
Second-class quests: four examples

Second-class quests are longer and mix item collecting, knowledge quizzes, combat tests and tests of character. These four show the pattern.
| Class | Where | Main steps | Reward |
|---|---|---|---|
| Knight (from Swordman) | Chivalry, northwest Prontera | Item list (skipped at Job 50), quiz, three timed battle rounds, etiquette quizzes, a patience test where you must not attack weak monsters | 7 Awakening Potions |
| Priest (from Acolyte) | Prontera Church | Visit the three hermit priests in order (skipped at Job 50), clear rooms of Zombies, refuse the offers of four tempters, then answer final questions | Bible (Job 50) or Book |
| Wizard (from Mage) | Top of Geffen Tower | Gemstones or elemental stones (Job 40-49 only), a quiz, then water, earth and fire rooms with 3 minutes each | 6 Blue Potions |
| Assassin (from Thief) | Assassin Guild, two maps south and two east of Morroc | A 10-question quiz (9 right needed), kill 6 marked targets in 3 minutes, run through Mummies and Hydras, cross an invisible maze | A dagger or katar by Job Level |
Skipping with Valkyrie's Whisper

For the human primary second classes and everything after them, you can skip the job change quest. A Valkyrie's Whisper NPC, which looks like a red Horong, stands near each job change NPC. For a fee in Nyangvine it changes your job at once and also skips any episode quests the job change would normally need, but you lose the quest rewards such as class headgear and bonus accessories.
- Second or third class skip: 25 Nyangvine. Fourth class skip: 100 Nyangvine.
- It does not work for Baby characters, and the third class skip needs a Transcendent character.
- For the fourth class, talk to the Whisper before the normal job change NPC; once the regular quest starts, you can no longer skip it.
- If the job change NPC is inside an episode area you have not unlocked, you still need to reach it, for example with a teleport from another player.
After the second class
Primary classes rebirth at 99/50 and climb again as Transcendent classes, change to a third class at 99/70, and to a fourth class at 200/70, up to the cap of 260/55. The full tree is in Class Overview.
Sources
- iRO Wiki: Classes
- iRO Wiki: Swordman Job Change Guide
- iRO Wiki: Mage Job Change Guide
- iRO Wiki: Archer Job Change Guide
- iRO Wiki: Merchant Job Change Guide
- iRO Wiki: Acolyte Job Change Guide
- iRO Wiki: Thief Job Change Guide
- iRO Wiki: Knight Job Change Guide
- iRO Wiki: Priest Job Change Guide
- iRO Wiki: Wizard Job Change Guide
- iRO Wiki: Assassin Job Change Guide
Game pictures: © Gravity Co., Ltd. · playragnarok.com

