
How classes work

A character's class, also called its job, decides its skills and how it plays. Once you pick a class you cannot swap to a different one, and once you choose a second class you stay on that branch for good. Every character has two levels: the base level, which gives status points (and in Renewal also talent points), and the job level, which gives one skill point per level. See Base and Job Levels.
Human classes are either primary or expanded. The six primary classes (Swordman, Mage, Merchant, Acolyte, Thief and Archer) have been in the game since launch and most content is built around them. The expanded classes (TaeKwon Kid, Ninja, Gunslinger and Super Novice) were added later and are more limited: simpler trees, more specialised play, and in some cases lower caps. Doram characters always start as Summoners, a line that works more like an expanded class.
Primary class tree

Every primary first class splits into two second classes. From there the path is fixed: each second class has one Transcendent form, one Third Class and one Fourth Class. Bard and Dancer share a row because the game picks one by gender (Races and Gender).
| First | Second | Transcendent | Third Class | Fourth Class |
|---|---|---|---|---|
| Swordman | Knight | Lord Knight | Rune Knight | Dragon Knight |
| Swordman | Crusader | Paladin | Royal Guard | Imperial Guard |
| Mage | Wizard | High Wizard | Warlock | Arch Mage |
| Mage | Sage | Scholar | Sorcerer | Elemental Master |
| Merchant | Blacksmith | Mastersmith | Mechanic | Meister |
| Merchant | Alchemist | Biochemist | Geneticist | Biolo |
| Acolyte | Priest | High Priest | Arch Bishop | Cardinal |
| Acolyte | Monk | Champion | Sura | Inquisitor |
| Thief | Assassin | Assassin Cross | Guillotine Cross | Shadow Cross |
| Thief | Rogue | Stalker | Shadow Chaser | Abyss Chaser |
| Archer | Hunter | Sniper | Ranger | Windhawk |
| Archer | Bard / Dancer | Minstrel / Gypsy | Maestro / Wanderer | Troubadour / Trouvere |
Expanded classes and Doram

| First | Second | Third | Fourth |
|---|---|---|---|
| TaeKwon Kid | TaeKwon Master | Star Emperor | Sky Emperor |
| TaeKwon Kid | Soul Linker | Soul Reaper | Soul Ascetic |
| Ninja | Kagerou / Oboro | Shinkiro / Shiranui | — |
| Gunslinger | Rebel | Night Watch | — |
| Super Novice | Expanded Super Novice | Hyper Novice | — |
| Summoner | Advanced Summoner (automatic at base level 100) | Spirit Handler | — |
Each line has its own article: TaeKwon Kid, Star Gladiator and Soul Linker, Ninja, Kagerou and Oboro, Gunslinger, Rebel and Night Watch, Super Novice and Hyper Novice and Doram Summoner and Spirit Handler.
When you can change
Levels are written base/job. Each job change resets the job level to 1. This is the path of a primary Human class in Renewal:
| Step | Requirement |
|---|---|
| Novice → first class | Job level 10, all 9 points in Basic Skill |
| First → second class | Job level 50 (choose one of two) |
| Rebirth → High Novice (1/1) | 99/50 |
| High Novice → high first class | Job level 10 |
| High first → Transcendent second class | Job level 50 (job cap becomes 70) |
| Transcendent → Third Class | 99/70 |
| Third → Fourth Class | 200/70 |
| Fourth Class maximum | 260/55 |
- Expanded classes (except Super Novice) reach their second expanded class at 99/70, the third at 200/70, and go up to 260/55. The TaeKwon Kid instead picks between two second classes at job level 50 like a primary class, and does not go through Rebirth.
- Super Novice needs base level 45 as well as job level 10. It stops at 99/99; a Job Expansion Quest then raises the caps to 200/70 (Expanded Super Novice), and at 200/70 it can become a Hyper Novice with a 260/55 cap.
- Each class also gets stat bonuses at set job levels; a Mage, for example, has +8 INT in total by job level 50.
Skipping job quests: Valkyrie's Whisper
On iRO, the change to a primary second, third or fourth class normally needs a job change quest (see Job Change Quests). Next to each of those job NPCs stands a Valkyrie's Whisper, which looks like a red Horong. For a fee in Nyangvine it changes your job at once and also skips any episode quests the job quest would require, but you lose the quest rewards such as class headgear and accessories.
| Skip | Cost | Notes |
|---|---|---|
| Second class | 25 Nyangvine | Not for Baby characters |
| Third Class | 25 Nyangvine | The character must be Transcendent |
| Fourth Class | 100 Nyangvine | Spend all job skill points first, and talk to the Whisper before the job NPC |
Sources
- iRO Wiki: Classes
- iRO Wiki Classic: Classes
- Ragnarok Online official game guide: Job Change System
- Wikipedia: Ragnarok Online
Game pictures: © Gravity Co., Ltd. · playragnarok.com
