
The Ninja
The Ninja is an expanded first class that a Novice can take at Job Level 10. It fights from the shadows with ninja daggers, Shuriken, Kunai and ninja magic, and it is best known for evasion: Cicada Skin Shed and Mirror Image stop almost every physical hit.

To become a Ninja, speak to the Ninja Guide in the Ninja classroom on the second floor of the Criatura Academy, who sends you to Amatsu, or sail from Izlude to Alberta and talk to Akagi. Either way Cougar rewards you with an Asura [2] dagger. Kunai, Shuriken and the magic stones the spells need are sold by the Ninja Tool Merchant in the Prontera weapon shop.
Three ways to play
Ninja skills fall into three branches: Throwing (damage from STR), Magic (damage from INT) and Deception (evasion and stealth attacks), plus supportive skills and the 'ultimate' Killing Stroke, which drops the Ninja to 1% HP for one heavy blow. Since Throwing and Magic use different stats, they are rarely mixed.
| Style | Suggested stats at Base 99 | Key skills |
|---|---|---|
| Ninpou (magic) | INT 90, DEX 90, VIT 50 | Blaze Shield and Exploding Dragon for groups; Snow Flake Draft, First Wind; the fastest leveler of the three |
| Togatana (throwing) | STR 90, VIT 90, DEX 40, INT 20 | Throw Shuriken (always hits), Throw Kunai (three hits), Throw Huuma Shuriken (3×3 area, needs a Huuma Shuriken equipped) |
| Taijutsu (melee) | STR 90, DEX 50, LUK 30 | Haze Slasher to hide, then Shadow Slash or Shadow Leap; a niche 'for fun' build |
| Catalyst | Used for |
|---|---|
| Flame Stone | Blaze Shield, Exploding Dragon |
| Ice Stone | Watery Evasion, Snow Flake Draft |
| Wind Stone | Lightning Jolt, First Wind |
| Shadow Orb | Mirror Image |
Shuriken can be bought from NPCs, but Kunai have to be made: only Ninjas can craft them, through an NPC at the Ninja Guild in Amatsu, using catalyst stones. Many Ninja skills also use Elements, so the magic spells and elemental Kunai can hit a monster's weakness.
Kagerou and Oboro
In the story, the Kagerou and Oboro clans were once the right and left hand of Amatsu's feudal lord, until he grew afraid of them and banished them. Decades later the new Ninja Clan's Jounin teach their ways to experienced Ninjas who pass a secret test: a written test, a survival test, a test of weaponry and a battle test. You do not choose between the two: which one you become depends on the gender picked when the character was created.
Both can dual-wield (Right Hand Mastery and Left Hand Mastery remove the penalty) and share most skills: the elemental Charms and Release Ninja Spell, Cross Slash, Kunai Explosion and Kunai Splash, Swirling Petal (7×7 Huuma throw), Rapid Throw (up to 100,000 zeny of defence-piercing damage shared among targets), the Illusion skills, Pure Soul and 16th Night (no fixed cast time and half the variable cast time). Each also has three skills of its own:

| Class | Own skills |
|---|---|
| Kagerou | Shadow Trampling (reveals and roots hidden targets, PvP and War of Emperium only), Shadow Warrior (gives a target Double Attack), Empty Shadow (removes a target's reflect effect) |
| Oboro | Distorted Crescent (changes a target's ATK or MATK by its HP and SP), Ominous Moonlight (healing hurts the target), Moonlight Fantasy (random HP/SP drain or restore, spreads damage to others nearby) |
Shinkiro and Shiranui
Shinkiro and Shiranui are the third expanded classes of the line, again split by the character's gender. iRO Wiki's class guide says a second expanded class can change at Base 200 / Job 70 and then level up to the cap of 260/55. Their skills come in four groups:
- Passive: Mirage, Nightmare Erasion
- Melee: Infiltrate, Shadow Hunting, Shadow Dance, Shadow Flash, Shadow - Nightmare
- Ranged: four Kunai skills (Distortion, Rotation, Refraction, Nightmare) and two Huuma Shuriken skills (Grasp, Construct)
- Magic: Melt Away and five elemental cannons (Red Flame, Cold Blooded, Thundering, Golden Dragon, Darkening), plus Dark Dragon - Nightmare
Sources
Game pictures: © Gravity Co., Ltd. · playragnarok.com


