
What elements do

Every player and monster has an element, also called a property or attribute. When an attack meets a target, the two elements decide whether the hit is stronger, weaker or does nothing at all. Apart from Neutral, every element has strengths and weaknesses against others.
- Neutral
- Water
- Earth
- Fire
- Wind
- Poison
- Holy
- Shadow
- Ghost
- Undead
Elements are either attacking or defending. Defending elements have four levels, and a higher level makes both its resistances and its weaknesses stronger; attacking elements have no levels. Players have both kinds, Neutral by default, and a player's defending element is always level 1. Monsters only have a defending element, though their skills can deal elemental damage. The plain melee attacks of monsters have no element and ignore the table.
Damage table (level 1 defense)
Since 2024
Find the defending element in the rows and the attacking element in the columns. The number is the share of damage that gets through. For example, a Ghost attack on a Neutral target does 90%.
| Def. \ Atk. | Neutral | Water | Earth | Fire | Wind | Poison | Holy | Shadow | Ghost | Undead |
|---|---|---|---|---|---|---|---|---|---|---|
| Neutral | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 90% | 100% |
| Water | 100% | 25% | 100% | 90% | 150% | 150% | 100% | 100% | 100% | 100% |
| Earth | 100% | 100% | 25% | 150% | 90% | 150% | 100% | 100% | 100% | 100% |
| Fire | 100% | 150% | 90% | 25% | 100% | 150% | 100% | 100% | 100% | 90% |
| Wind | 100% | 90% | 150% | 100% | 25% | 150% | 100% | 100% | 100% | 100% |
| Poison | 100% | 150% | 150% | 150% | 150% | 0% | 75% | 75% | 75% | 75% |
| Holy | 100% | 100% | 100% | 100% | 100% | 75% | 0% | 125% | 90% | 125% |
| Shadow | 100% | 100% | 100% | 100% | 100% | 75% | 125% | 0% | 90% | 0% |
| Ghost | 90% | 100% | 100% | 100% | 100% | 75% | 100% | 100% | 125% | 100% |
| Undead | 100% | 100% | 100% | 125% | 100% | 75% | 125% | 0% | 100% | 0% |
Higher defense levels

Monsters with a level 2, 3 or 4 element take the table to the extreme: weaknesses grow and resistances get close to full immunity. A few pairs show the pattern:
| Attack → defense | Level 1 | Level 2 | Level 3 | Level 4 |
|---|---|---|---|---|
| Water → Fire | 150% | 175% | 200% | 200% |
| Holy → Shadow | 125% | 150% | 175% | 200% |
| Fire → Undead | 125% | 150% | 175% | 200% |
| Ghost → Neutral | 90% | 70% | 50% | 0% |
| Fire → Fire | 25% | 0% | 0% | 0% |
Changing your element

A player's attacking and defending elements change with certain weapons and armor, with some skills and items, and with Cards and Card Slots compounded into gear. Skills that give a weapon an element include Endow Blaze, Endow Tsunami, Endow Tornado, Endow Quake, Mild Wind, Aspersio, Enchant Poison and B.S Sacramenti.
Some status effects change your defending element too: Frozen turns it into Water 1, Stone Curse into Earth 1 and Arson (also called Blaze) into Fire 1.
Sources
Game pictures: © Gravity Co., Ltd. · playragnarok.com


