
How ailments work
Status ailments are debuffs that hurt you in many ways, from slowly draining HP to locking you in place. Both players and monsters can cause them, through skills, Cards and Card Slots and equipment.
Your Stats lower the chance and length of many ailments: VIT against Stun and Poison, INT against Silence, AGI against Sleep and Bleeding, LUK against Curse, and hard MDEF against Frozen and Stone Curse. If whatever inflicts the ailment is more than 10 levels above you, stat-based resistance and immunities are ignored.
Common ailments



| Icon | Ailment | Effect | Resist and cure |
|---|---|---|---|
![]() | Poison | DEF from stats −25%; above 25% HP you lose 1.5% of max HP + 2 every second; no SP regeneration. | VIT −1% chance per point. Green Herb, Green Potion, Panacea, Royal Jelly, Detoxify. |
![]() | Stun | Cannot move, attack, use skills or items; Flee drops to nothing. | VIT −1% chance per point and shorter; LUK helps a little. Status Recovery. |
![]() | Frozen | Cannot act; DEF from items −50%; Flee is lost; hard MDEF +25%; your armor element becomes Water 1. | Hard MDEF −1% chance per point; LUK shortens it. Getting hit breaks it; Status Recovery. |
![]() | Stone Curse | Two stages: first you can still walk but not attack or use skills, then you harden in place. DEF from items −50%, MDEF +25%, lose 1% HP every 5 seconds while above 25%; element becomes Earth 1. | Hard MDEF −1% chance per point; LUK shortens it. A hit breaks the hardened stone; Status Recovery, Blessing, Yggdrasil Dust. |
![]() | Sleep | Cannot move or act; every enemy attack hits you, with double critical chance. | AGI −1% chance per point; INT and LUK shorten it. Getting hit wakes you. |
![]() | Silence | No active skills can be used. | INT −1% chance per point and shorter. Green Potion, Panacea, Royal Jelly, Cure. |
![]() | Blind | HIT and Flee −25%, and your view of the screen shrinks. | VIT, LUK and INT lower chance and length. Green Potion, Panacea, Royal Jelly, Yggdrasil Dust, Cure. |
![]() | Curse | ATK −25%, LUK becomes 0, and movement speed falls sharply. | LUK −1% chance per point; VIT shortens it. Panacea, Royal Jelly, Holy Water, Yggdrasil Dust, Blessing. |
![]() | Bleeding | Steady HP loss that, unlike Poison, can kill; no natural HP or SP regeneration. It stays after relogging or changing maps. | AGI −1% chance per point. Cure Free; dying also ends it. |
![]() | Chaos | Also called Confusion: you walk in directions you did not choose. | Cure, Green Potion, Panacea, Royal Jelly. |
![]() | Hallucination | Turns the screen upside down. | Green Potion, Panacea, Royal Jelly. |
Stronger ailments

| Icon | Ailment | Effect |
|---|---|---|
![]() | Deadly Poison | Max HP first drops 10% (15% on monsters), then you lose 4% of max HP every second. VIT and LUK shorten it. |
![]() | Burning | Fixed damage of 1,000 + 3% of max HP every 3 seconds that cannot be reduced, and MDEF −25%. Lasts 15 seconds (at least 10); boss monsters are immune. |
![]() | Freezing | Movement and attack speed −30%, hard DEF −30%, fixed cast time +50%. Lasts 40 − (VIT + DEX) ÷ 20 seconds, at least 10. |
![]() | Critical Wounds | Healing skills and recovery items work less: 20% less per level of the skill that caused it. Lasts 30 seconds. |
Fourth Class content brings new ailments such as Lethargy, Deep Blind, Torrent and Quiet; the talent stats shorten them.
Cards that give immunity

| Card | Immune to |
|---|---|
| Marc Card | Frozen |
| Medusa Card | Stone Curse |
| Orc Hero Card | Stun |
| Marduk Card | Silence |
| Nightmare Card | Sleep |
| Evil Snake Lord Card | Curse and Blind |
| Ungoliant Card | Bleeding |
Sources
Game pictures: © Gravity Co., Ltd. · playragnarok.com











