
What stats are
Every character has six primary stats. Each one starts at 1 (which really counts as zero) and is raised by spending status points, which you earn every time your base level goes up. Normal characters can raise a stat to 99 (80 on baby classes); third classes can go up to 130 (117 on baby classes).
The official game guide suggests shaping the stats around your job: you can put almost everything into one stat or spread points to build an all-round character. Higher stats cost more points to raise, especially past 100, so plan before you spend.
The six primary stats (Renewal)
| Stat | What it gives |
|---|---|
| STR | With melee weapons or bare hands: +1 Status ATK per point (ranged weapons: +1 per 5 points). +30 weight limit per point. |
| AGI | +1 Flee per point and faster attacks; lowers the chance of Bleeding and Sleep by 1% per point; +1 soft DEF per 5 points. It does not change movement speed. |
| VIT | +1% max HP and +2% HP from healing items per point; resists Stun and Poison; +1 soft DEF per 2 points; +1 soft MDEF and +1 HP recovery per 5 points. |
| INT | +1.5 Status MATK, +1 soft MDEF and +1% max SP per point; shortens variable cast time at half the strength of DEX; better SP recovery. |
| DEX | With bows, guns, instruments and whips: +1 Status ATK per point (melee: +1 per 5). +1 HIT per point, shorter variable cast time, a little attack speed; +1 MATK per 5 points. |
| LUK | +0.3% critical rate per point; every 3 points: +1 ATK, +1 MATK, +1 HIT; every 5: +1 Flee; every 10: +1 Perfect Dodge. It does not change drop rates. |
Substats
Substats are worked out from your primary stats plus your gear and skills. The status window shows most of them as two numbers, A + B.
| Substat | How it works |
|---|---|
| ATK | Physical attack. A is Status ATK, B is weapon ATK (with refine bonus) plus equipment and buff ATK. Only B takes the weapon's element. |
| MATK | Magic attack: Status MATK + weapon MATK + equipment MATK. All of it is affected by element. |
| DEF / MDEF | A is soft defense, which removes a flat amount; B is hard defense, which cuts damage by a share. Each point of hard MDEF also gives 1% resistance to Frozen and Stone Curse. |
| HIT | 175 + base level + DEX + LUK÷3 + 2×CON + bonuses. Your chance to hit never drops below 5% (except in War of Emperium). |
| FLEE | 100 + base level + AGI + LUK÷5 + bonuses; B is Perfect Dodge, which can dodge even critical hits. Dodge is capped at 95% (except in War of Emperium) and drops when many enemies attack you at once. |
| CRIT | A critical hit deals (40 + C.RATE)% more damage, ignores Flee but not Perfect Dodge or DEF. Katars double your critical rate. Most attack skills ignore CRIT. |
| ASPD | Attack speed. Capped at 190, or 193 for third classes. See Attack Speed (ASPD). |
| HP / SP | Max HP comes mainly from your class and VIT; max SP from your class and INT. |
Status points and what they cost
- Below level 100, going from level X to X+1 gives X÷5 (rounded down) + 3 points.
- From level 100 to 150 the formula is X÷10 + 13, and from 151 to 200 it is (X − 150)÷7 + 28.
- You start with 48 points at level 1, or 100 after rebirth. A transcendent character has 4,151 points in total at level 200.
- After level 200 you stop getting status points and earn talent points instead.
| Level range | Points per level |
|---|---|
| 35-39 | 10 |
| 60-64 | 15 |
| 95-99 | 22 |
| 100-109 | 23 |
| 140-150 | 27 |
| 151-157 | 28 |
| 172-178 | 31 |
| 193-199 | 34 |
Raising a stat from X to X+1 costs (X − 1)÷10 + 2 points up to 99, so 1 to 99 costs 628 points in total. Past 100 (third classes only) each step costs 4 × ((X − 100)÷5) + 16, and going from 1 all the way to 130 costs 1,419 points.
| Stat range | Cost per point |
|---|---|
| 81-90 | 10 |
| 91-99 | 11 |
| 100-104 | 16 |
| 110-114 | 24 |
| 121-125 | 32 |
| 126-130 | 36 |

Resetting stats
Before any reset, carry 0 weight and put away your mount, animal companion (such as a Peco Peco or Falcon) and Pushcart.
- Beginner Stat & Skill Reset Hypnotist in Izlude: free and repeatable for non-transcendent first jobs up to base level 99 (level 49 for expanded classes and Doram).
- Sam Status in Payon: resets stats for a number of Magical Stones that depends on your base level.
- Soul Potions (one for each stat) take 1 point off a stat and refund its cost; they only work in Prontera.
- One-time resets: rebirth into a transcendent class, the Mesmerist in the Eden Group (stats and skills once per character), and the Santa Klaus NPC during some events.
Pre-Renewal (Classic) numbers
Everything above is for Renewal, the current game. The older Pre-Renewal rules worked differently; these numbers come from the classic version of the stats page and do not apply to Renewal.
| Topic | Renewal | Pre-Renewal |
|---|---|---|
| Stat cap | 99, or 130 for third classes | 99 |
| Damage from STR | +1 Status ATK per point (melee) | STR + (STR÷10)², e.g. 200 at 100 STR |
| MATK from INT | +1.5 Status MATK per point | Min INT + (INT÷7)², max INT + (INT÷5)² |
| Cast time | DEX and INT cut only the variable part | Each DEX point cuts 1/150; 150 DEX means instant casting |
| HIT / FLEE | 175 + level + DEX + ... / 100 + level + AGI + ... | Level + DEX + bonuses / level + AGI + bonuses |
| ASPD cap | 190 (193 third classes) | 190, about 5 hits per second |
Sources
Game pictures: © Gravity Co., Ltd. · playragnarok.com
