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Stats

The six primary stats (STR, AGI, VIT, INT, DEX, LUK), the substats they feed, how many status points you get and what each point costs.

Stats
8 Nov 2026

What stats are

Every character has six primary stats. Each one starts at 1 (which really counts as zero) and is raised by spending status points, which you earn every time your base level goes up. Normal characters can raise a stat to 99 (80 on baby classes); third classes can go up to 130 (117 on baby classes).

The official game guide suggests shaping the stats around your job: you can put almost everything into one stat or spread points to build an all-round character. Higher stats cost more points to raise, especially past 100, so plan before you spend.

The six primary stats (Renewal)

StatWhat it gives
STRWith melee weapons or bare hands: +1 Status ATK per point (ranged weapons: +1 per 5 points). +30 weight limit per point.
AGI+1 Flee per point and faster attacks; lowers the chance of Bleeding and Sleep by 1% per point; +1 soft DEF per 5 points. It does not change movement speed.
VIT+1% max HP and +2% HP from healing items per point; resists Stun and Poison; +1 soft DEF per 2 points; +1 soft MDEF and +1 HP recovery per 5 points.
INT+1.5 Status MATK, +1 soft MDEF and +1% max SP per point; shortens variable cast time at half the strength of DEX; better SP recovery.
DEXWith bows, guns, instruments and whips: +1 Status ATK per point (melee: +1 per 5). +1 HIT per point, shorter variable cast time, a little attack speed; +1 MATK per 5 points.
LUK+0.3% critical rate per point; every 3 points: +1 ATK, +1 MATK, +1 HIT; every 5: +1 Flee; every 10: +1 Perfect Dodge. It does not change drop rates.

Substats

Substats are worked out from your primary stats plus your gear and skills. The status window shows most of them as two numbers, A + B.

SubstatHow it works
ATKPhysical attack. A is Status ATK, B is weapon ATK (with refine bonus) plus equipment and buff ATK. Only B takes the weapon's element.
MATKMagic attack: Status MATK + weapon MATK + equipment MATK. All of it is affected by element.
DEF / MDEFA is soft defense, which removes a flat amount; B is hard defense, which cuts damage by a share. Each point of hard MDEF also gives 1% resistance to Frozen and Stone Curse.
HIT175 + base level + DEX + LUK÷3 + 2×CON + bonuses. Your chance to hit never drops below 5% (except in War of Emperium).
FLEE100 + base level + AGI + LUK÷5 + bonuses; B is Perfect Dodge, which can dodge even critical hits. Dodge is capped at 95% (except in War of Emperium) and drops when many enemies attack you at once.
CRITA critical hit deals (40 + C.RATE)% more damage, ignores Flee but not Perfect Dodge or DEF. Katars double your critical rate. Most attack skills ignore CRIT.
ASPDAttack speed. Capped at 190, or 193 for third classes. See Attack Speed (ASPD).
HP / SPMax HP comes mainly from your class and VIT; max SP from your class and INT.

Status points and what they cost

  • Below level 100, going from level X to X+1 gives X÷5 (rounded down) + 3 points.
  • From level 100 to 150 the formula is X÷10 + 13, and from 151 to 200 it is (X − 150)÷7 + 28.
  • You start with 48 points at level 1, or 100 after rebirth. A transcendent character has 4,151 points in total at level 200.
  • After level 200 you stop getting status points and earn talent points instead.
Level rangePoints per level
35-3910
60-6415
95-9922
100-10923
140-15027
151-15728
172-17831
193-19934

Raising a stat from X to X+1 costs (X − 1)÷10 + 2 points up to 99, so 1 to 99 costs 628 points in total. Past 100 (third classes only) each step costs 4 × ((X − 100)÷5) + 16, and going from 1 all the way to 130 costs 1,419 points.

Stat rangeCost per point
81-9010
91-9911
100-10416
110-11424
121-12532
126-13036
Total status points needed to raise one stat, from 1 up to 120.
Total status points needed to raise one stat, from 1 up to 120.

Resetting stats

Before any reset, carry 0 weight and put away your mount, animal companion (such as a Peco Peco or Falcon) and Pushcart.

  • Beginner Stat & Skill Reset Hypnotist in Izlude: free and repeatable for non-transcendent first jobs up to base level 99 (level 49 for expanded classes and Doram).
  • Sam Status in Payon: resets stats for a number of Magical Stones that depends on your base level.
  • Soul Potions (one for each stat) take 1 point off a stat and refund its cost; they only work in Prontera.
  • One-time resets: rebirth into a transcendent class, the Mesmerist in the Eden Group (stats and skills once per character), and the Santa Klaus NPC during some events.

Pre-Renewal (Classic) numbers

Everything above is for Renewal, the current game. The older Pre-Renewal rules worked differently; these numbers come from the classic version of the stats page and do not apply to Renewal.

TopicRenewalPre-Renewal
Stat cap99, or 130 for third classes99
Damage from STR+1 Status ATK per point (melee)STR + (STR÷10)², e.g. 200 at 100 STR
MATK from INT+1.5 Status MATK per pointMin INT + (INT÷7)², max INT + (INT÷5)²
Cast timeDEX and INT cut only the variable partEach DEX point cuts 1/150; 150 DEX means instant casting
HIT / FLEE175 + level + DEX + ... / 100 + level + AGI + ...Level + DEX + bonuses / level + AGI + bonuses
ASPD cap190 (193 third classes)190, about 5 hits per second

Sources

Game pictures: © Gravity Co., Ltd. · playragnarok.com

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