
What ASPD is

ASPD is your attack speed: the higher it is, the more normal attacks you make each second. It depends on your class, the type of weapon you hold, speed modifiers, AGI and DEX. In Renewal it stops at 190, or 193 for third classes.
The curve is not straight. Each point of ASPD close to 200 is worth much more than a point at low values, because hits per second climb faster and faster as ASPD nears 200.
What changes your ASPD
- Class: each class has a base ASPD between 146 and 158.
- Weapon type: changes it by anything from −50 to +2. See Weapons and Ammunition.
- Shield: wearing one costs 5 to 10 ASPD, more on classes with a high base speed.
- AGI: the main stat for attack speed. In Renewal it takes 1 to 20 AGI to gain 1 ASPD. DEX helps only a tiny bit. See Stats.
- Potions, skills and gear: add a percentage or a flat bonus (see below). Riding can lower it: Peco Peco Ride gives −50% unless Cavalier Mastery replaces it.
ASPD potions
Only the strongest potion counts; potions never stack with each other.
| Icon | Potion | Bonus | Notes |
|---|---|---|---|
![]() | Concentration Potion | 10% | - |
![]() | Awakening Potion | 15% | - |
![]() | Berserk Potion | 20% | - |
![]() | Poison Bottle | 20% | Assassin Cross only; any other class dies instantly. |
![]() | Guarana Candy | 10% | Also casts Increase AGI level 5. |
![]() | Enrich Celermine Juice | 10% | Counts as equipment ASPD, so it stacks with the other potions. |
ASPD skills
As with potions, only the strongest skill bonus counts. Where a skill shows "+10%", that extra part is counted as equipment ASPD and adds on top.
| Icon | Skill | Bonus | Notes |
|---|---|---|---|
![]() | Increase AGI | 1-10% | Counted as equipment ASPD. |
![]() | Adrenaline Rush | 30% + 10% | Axe or mace only; party members get 25%. |
![]() | Twohand Quicken | 30% + 10% | Two-handed sword only. |
![]() | Spear Quicken | 30% + 10% | Spear only. |
![]() | Frenzy | 30% | Does not stack with the Quicken skills, Adrenaline Rush or Swing Dance. |
![]() | Peco Peco Ride | -50% | Replaced by Cavalier Mastery. See Mounts. |
Hits per second

On iRO, hits per second = 1000 ÷ ((200 − ASPD) × 10 + 70). Other servers may differ.
| ASPD | Hits per second |
|---|---|
| 100 | 0.93 |
| 125 | 1.21 |
| 150 | 1.75 |
| 160 | 2.12 |
| 170 | 2.70 |
| 175 | 3.12 |
| 180 | 3.70 |
| 185 | 4.54 |
| 190 | 5.88 |
| 193 | 7.14 |
Pre-Renewal (Classic)
In the older Pre-Renewal game, ASPD was also capped at 190, which meant 5 hits per second. Each AGI point cut the time between attacks by 0.4% and each DEX point by 0.1%, and it took 4 to 10 AGI to gain 1 ASPD. These numbers do not apply to Renewal.
Sources
Game pictures: © Gravity Co., Ltd. · playragnarok.com














