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Cards and Card Slots

Cards drop from monsters and are slotted into equipment for extra bonuses. Weapons hold up to 4 cards, other gear 1, and some card combinations give set bonuses.

Cards and Card Slots
8 Nov 2026

What cards do

Example cards showing different equipment bonuses available through the card system
Example cards showing different equipment bonuses available through the card system

A card is an item you install into a piece of equipment to give your character a useful effect. Only equipment with a free slot can take a card. Weapons can have up to 4 slots, while armor, shields, garments, footgear, accessories and headgear have at most 1.

Hover over an item to see its slots: the number in brackets, from [1] to [4], is the slot count, so Guard [1] has one slot. Many shop weapons also exist in versions with more slots; Blade [3] is sold in shops, while Blade [4] drops from monsters. Some items can gain extra slots through Socket Enchant (see Enchantment and Socket Enchant).

How to get cards

  • Hunting: most monsters have a 0.01% chance to drop their own card.
  • Card albums: an Old Card Album makes a random non-MVP card, a Mystical Card Album a random mini-boss card, and a Class Set Card Album a random card from one of the six class sets.
  • Other players: trade for a card or buy one from a vending shop (see Trading, Vending and Zeny).
  • Quests: the Overlook Water Dungeon quests can reward cards.

Installing a card

A slotted weapon card ready to be installed into equipment with an open slot
A slotted weapon card ready to be installed into equipment with an open slot

Double-click the card and the game lists every item you own that can take it; pick one to compound the card into it. Each card fits only one kind of equipment, and the card stays in your bag until you actually install it. Right-click a card to read its effect and where it goes.

Card sets

Some cards give an extra bonus when used together, usually in different pieces of equipment. A set bonus, whether it comes from equipment, cards or enchants, counts only once even if you have it twice. Every first class line has its own class card set, from Novice and Swordman to Bard and Dancer.

SetCards (slot)Full set bonus (shortened)
Acolyte Card SetCookie (accessory), Enchanted Peach Tree (shield), Geographer (armor), Rideword (headgear), Seal (weapon)VIT +10, 10% less cast time and SP cost; more for Acolyte classes
Alchemist Card SetBaby Leopard (armor), Holden (headgear), Muka (accessory), Raggler (footgear), Zipper Bear (weapon)STR +4, Max HP and SP +7%, Mammonite +20%
Angry Dracula & BomiAngry Dracula (garment), Bomi (accessory)Max HP +1000 and Max SP +50, doubled if the garment is +9 or higher

Removing cards

Richard NPC in Malangdo who can remove cards from equipment for a fee
Richard NPC in Malangdo who can remove cards from equipment for a fee

Richard in Malangdo can take cards back out of equipment. Any item can be desocketed, including accessories and middle headgear, and enchants stay on the item. When it works you keep both the item and the card; when it fails, the card simply stays inside and nothing is destroyed.

PaymentSuccess chance
1,000,000 Zeny only5%
General Lubricant40%
High Ranked Lubricant80%
Silit Pong (for MVP cards)100%

Sources

Game pictures: © Gravity Co., Ltd. · playragnarok.com

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