
What enchants are

Enchanting is one of the biggest ways to improve Equipment. Good enchants can make a piece much stronger, and for some items the enchants are the main reason to use them. Each enchant system has its own NPC and rules: some can break the item on failure and some cannot.
Some enchants work as a set with certain equipment. Like card and equipment sets, a set bonus counts only once, even if you have it more than once.
Main enchant systems
| System | What it enchants |
|---|---|
| Malangdo Enchants | Certain level 3 and 4 weapons, up to three enchants each |
| Mora Enchants | Class gear for Rangers, Rune Knights, Guillotine Crosses, Arch Bishops and Warlocks |
| Rock Ridge Enchants | Class gear for Mechanics, Sorcerers, Shadow Chasers, Kagerou and Oboro |
| Fallen Angel Wing | A popular garment that can take three strong enchants |
| Archangel Wing | Unique enchants found nowhere else, but riskier and costlier to perfect |
| Temporal Boots | Boots traded for crystals from the Old Glast Heim instances, then upgraded to stat boots |
| Shadow Equipment enchant | One option on shadow pieces at +7 or higher |
There are also pre-enchanted items that already come with enchants when you get them, such as Evil Slayer weapons from the Devil's Tower instance, Giant Faceworm Snake Skin garments from the Faceworm Nest instance and Vicious Mind weapons from the Sky Fortress instance (see Instances (Memorial Dungeons)). Shadow gear enchanting is covered in Shadow Equipment.
Common enchant types

Some enchants are simple, such as INT +4. Others have levels and grow with each level. Shortened table, first and highest level only:
| Enchant | Level 1 | Highest level |
|---|---|---|
| ASPD (1-5) | Attack speed +4% | Attack speed +10% and +1 |
| Caster (1-5) | Variable cast time -2% | Variable cast time -10% |
| Expert Archer (1-6) | Ranged damage +2% | Ranged damage +12% |
| Expert Fighter (1-5) | Melee physical damage +2% | Melee physical damage +10% |
| Expert Magician (1-5) | Magic damage of all elements +2% | Magic damage of all elements +10% |
| Fighting Spirit (1-10) | Attack +6, hit +2 | Attack +50, hit +15 |
| Spell (1-8) | Magic attack +6, variable cast time -4% | Magic attack +27, variable cast time -10% |
Socket Enchant: adding card slots

The NPCs Seiyablem and Leablem try to add slots for Cards and Card Slots to selected equipment. Each attempt takes the item, some ores and Zeny; if it fails, all three are lost. Items are sorted into ranks, and higher ranks cost more and succeed less often. Seiyablem and Leablem can be found in Prontera, Payon, Morroc and Lighthalzen, each handling a different list of items.
| Rank | Estimated success |
|---|---|
| C | 25% |
| B | 20% |
| A | 15% |
| S | 10% |
- Fees grow with the item. For example, a Sunflower costs 100,000 Zeny and 3 Steel, while the Hat of the Sun God costs 200,000,000 Zeny and 2 Gold at a 90% rate.
- Forged weapons can be socketed, but they lose their element and strength bonus: a forged Ice Claymore comes back as a plain Claymore [2].
- A few items change when they gain a slot: Tiara and Crown drop from INT +2 to INT +1, and Ice Pick goes from 80 to 70 attack.
Sources
Game pictures: © Gravity Co., Ltd. · playragnarok.com
