
What is Shadow Equipment?
Shadow Equipment (also called Shadow Gear) is a set of ethereal magic items that you put on top of the gear you already wear. They do not replace your normal Equipment; they add extra combat bonuses on top of it.

There are six shadow slots: weapon, armor, shield, shoes, earring and pendant. Shadow pieces come from the Shadow Item Quest and the Talk Like a Pirate Day event, and some sets drop from monsters (the basic Shadow Set is listed as a Mysterious Bug drop).
Refining shadow gear
Any upgrade NPC in the major towns can refine shadow gear, just like normal Refinement. Every attempt costs 20,000 Zeny plus one Oridecon or Elunium. Up to +4 the refine is safe; after that each step can fail.
| Step | Normal ore | Enriched / HD ore |
|---|---|---|
| +3 → +4 | 100% | 100% |
| +4 → +5 | 60% | 90% |
| +5 → +6 | 40% | 70% |
| +6 → +7 | 40% | 70% |
| +7 → +8 | 20% | 40% |
| +8 → +9 | 20% | 40% |
| +9 → +10 | 9% | 20% |
- From +4 to +10, Enriched ores give a better chance, but a failure can still break the item.
- From +7 to +10, HD ores also give the better chance, and a failure only lowers the item by one refine level.
Enchanting shadow gear
Most shadow pieces are enchanted with a Shadow Enhancement Box. The piece must be +7 or higher, the enchant always succeeds, and each piece holds only one enchant. Enchanting the same piece again simply replaces the old option.
| Option (examples) | Range |
|---|---|
| Attack | +1 ~ 15 |
| Magic attack | +1 ~ 15 |
| Attack speed | +1% ~ 5% |
| Variable cast time | -1% ~ 3% |
| Max HP | +100 ~ 500 |
| Defense | +10 ~ 25 |

Class shadow gear works differently. A class shadow box takes a +7 or higher class piece as material and gives back a new random class piece with a random refine from +1 to +10 and random stats from +1 to +10. Each box rolls two possible stats: weapon STR or INT, armor INT or VIT, shield AGI or LUK, shoes VIT or AGI, earring DEX or STR, pendant LUK or DEX.
Shadow sets
Most shadow pieces belong to a set: wear the matching pieces together and you get an extra bonus. Many pieces also grow with their refine level, for example extra stats at +7 and again at +9. The wiki lists well over a hundred sets; the groups below sum them up.
| Group | What it gives | Examples |
|---|---|---|
| Primary stats | Base stats such as STR or AGI | Shadow Set (all stats +3), Power Set, Athletic Set |
| Sub-stats | Attack, magic, critical, cast or defense bonuses | Physical Set, Magical Set, Critical Set |
| Talent stats | Trait bonuses for high-level characters | Physical Power Set, Magical Spell Set |
| Element, race and size | Damage or resistance against one kind of target | Flame Set, Dragoon Set, Large Set |
| Defense bypass | Ignore part of the target's defense or magic defense | Penetration Set, Tempest Set |
| Experience | More EXP from monsters | Beginner's, Rookie's and Advanced Shadow Sets |
| Class and skill | Boost one class's skills, or unlock a skill at level 1 | Knight Set, Heal Shadow, Teleport Shadow |
| Master Shadow | Sets for the fourth classes | M. Dragon Knight Set, M. Windhawk Set |
How it fits your build
- Pick a set that matches your class and damage type, then refine the pieces, because many bonuses only switch on at +7 or +9.
- A piece at +7 or higher can also be enchanted, so reaching +7 opens both refine bonuses and an enchant slot. See Enchantment and Socket Enchant for other enchant systems.
- Fourth-class characters can aim for the Master Shadow sets, which add Talent stats such as P.ATK and S.MATK. See Fourth Classes.
Sources
Game pictures: © Gravity Co., Ltd. · playragnarok.com

