
What monsters are

Monsters are the creatures of Midgard that you kill for Experience. Each one has its own AI, so they do not all react to players the same way. A kill gives experience and may drop one or more items. Every monster also has a race, a size and an element, and the right gear, skills and items let you exploit all three.
Some monsters are Bosses or MVPs: tougher monsters that usually summon slaves. Most monsters fall under the rule against kill stealing, but some are Free for All.
Race, size and element
The Race page lists eleven races. Gear and Cards and Card Slots can raise your damage against a race or cut the damage you take from it.
- Angel
- Brute (Animal)
- Demi-Human
- Demon (Devil)
- Dragon
- Fish
- Formless
- Insect
- Plant
- Player (Human)
- Undead
There are three sizes: Small, Medium and Large. Human player characters count as Medium in PvP, but adopted characters and the Doram count as Small. Most weapons lose some damage against certain sizes. A few rows from the size table:
| Weapon | Small | Medium | Large |
|---|---|---|---|
| Dagger | 100% | 75% | 50% |
| One-handed sword | 75% | 100% | 75% |
| Two-handed sword | 75% | 75% | 100% |
| Axe | 50% | 75% | 100% |
| Mace | 75% | 100% | 100% |
| Bow | 100% | 100% | 75% |
| Rod, gun, bare hands | 100% | 100% | 100% |
Monsters also have a defending element from level 1 to 4 out of the ten Elements. Whether your attack element suits the target can push the damage far up or all the way down to nothing.
Behavior types
- Aggressive: attacks you as soon as you come into its sight range.
- Assist: joins in when others of its kind are fighting, attacking the same player.
- Looter: picks up items from the ground and drops them again when killed.
- Cast Sensor: targets anyone who starts casting a skill on it.
- Detector: can still attack players hidden with Hiding, Cloaking or Stalk.
- Changes Target: switches targets under certain conditions.
- Immovable, Non-attacker and Plant: some monsters never move unless a skill pushes them, some never attack, and plant-type monsters take only 1 damage from every hit.
- Boss: immune to status debuffs and knockback. MVP: a Boss that also gives extra experience and possible MVP rewards to the top player.
Champion monsters

Champions are stronger variants of normal monsters, marked by a prefix or suffix on the name. All of them have 20% larger sprites, 25% more attack, 5 times the item drops, 2.5 times the base experience and 9 times the job experience. They only use auto-attacks, never skills.
| Type | Look | Special trait |
|---|---|---|
| Swift (prefix) | Level 150 aura | Faster movement, 5x HP |
| Solid (prefix) | Green aura | Slower movement, 10x HP |
| Ringleader (suffix) | Bluish | Summons 2 normal copies, 5x HP |
| Furious (prefix) | Reddish | Higher attack speed, slightly higher Hit, 5x HP |
| Elusive (prefix) | Light blue aura | 5x HP |
Event monsters

During events, special monsters are added to almost every field and dungeon. They have very little HP but, like plants, take at most 1 damage per hit, deal very little damage, and often drop the items needed for that event's quest. Good places to hunt them include Geffen Field 9, Payon Cave level 1, Sunken Ship level 1, Labyrinth Forest level 2 and Geffen Dungeon level 1.
Sources
Game pictures: © Gravity Co., Ltd. · playragnarok.com


