
The Quest Window
Press Alt+U to open the Quest Window, also called the Quest Journal. It lists every quest your character has started but not finished. Instance quests and Battlegrounds quests are the exception: once started, they always stay in the list.

- Right-click a quest once to grey it out and move it to the Inactive tab; right-click again to bring it back. This does not change whether you can finish it.
- The window was redesigned after Renewal. When you kill a monster for an active quest, a counter pops up above your character, and the first 5 active quests can be shown on the right side of the screen.
- Not every quest uses the window, and the in-game hints do not give exact coordinates, so a written guide is still useful.
Class quests
Every class has its own quests. First classes have a Skill Quest and a Training Quest; second and later classes have a Job Change Guide and usually a Skill Quest too. See Job Change Quests for how changing jobs works and Skills for the skill system.
- Novice: Novice Skill Quest. Super Novice: job change and Super Novice Expansion Quest.
- Some classes have extra quests, such as the Hood Quest for Swordman, the Ultimate Spellbooks Quest for Warlock and the Homunculus S Quest for Geneticist.
Main quest groups
| Group | Examples |
|---|---|
| Town quests | Prontera Culverts Entrance Quest, Turtle Island Entrance Quest (Alberta), Kiel Hyre Quest (Juno), Biolabs Entrance Quest (Lighthalzen) |
| Transcendent update quests | Rebirth Walkthrough, level 4 weapons, God Items Quest and the four Seals |
| Eden Group quests | Equipment and leveling quests, Crystal Synthesis |
| New World and later regions | Onward to the New World, Malangdo, Eclage, Dimensional Gap, Rock Ridge |
| Event quests | Seasonal iRO events such as Lunar New Year, Halloween and Christmas |
Many quests are repeatable, some with a cooldown. Fast leveling quests are covered in Eden Group and Bounty Board and Daily Quests, and dungeon runs in Instances (Memorial Dungeons).
Access quests (Pre-Renewal / Classic list)
Some areas can only be entered after a quest. The classic wiki keeps this table; levels and steps may differ on today's servers.
| Area | Quest | Base level |
|---|---|---|
| Prontera Culverts | Prontera Culverts Entrance Quest | None |
| Turtle Island | Turtle Island Entrance Quest | None |
| Geffenia | Sign Quest | 50 |
| Rachel Sanctuary | Rachel Sanctuary Quest | 60 |
| Biolabs (Lighthalzen Dungeon) | Biolabs Entrance Quest | 60 (floors 1-2), 95 or 90 if Transcendent (floor 3) |
| Kiel Hyre Dungeon | Kiel Hyre Quest | 70 |
| New World (Midgard Camp) | Onward to the New World Quest | 70 |
| Nameless Island | Nameless Island Entrance Quest | 80 |
- Holding the quest's item is not enough: every character needs to finish the access quest itself.
- After rebirth you do not have to repeat access quests, but level limits still apply.
Sources
Game pictures: © Gravity Co., Ltd. · playragnarok.com
