
Overview
The Wizard is the second class of the Mage that focuses on raw destructive magic (the other path is the Sage). Wizards bend the forces of nature to their will: they have dangerous single-target strikes and some of the strongest area-of-effect spells in the game.

Most spells deal elemental damage (Water, Earth, Fire, Wind), so knowing Elements matters. Job bonuses by job level 50:
| STR | AGI | VIT | INT | DEX | LUK |
|---|---|---|---|---|---|
| +1 | +8 | +1 | +12 | +6 | +2 |
Becoming a Wizard
A Mage of job level 40 or higher talks to the Wizard Guildsman at the top of Geffen Tower in Geffen. The test has three parts: items, a written test and a battle test.
- Items: Mages between job level 40 and 49 bring one set, either 10 Red, 10 Blue and 10 Yellow Gemstones, or 5 each of Crystal Blue, Green Live, Red Blood and Wind of Verdure.
- Written test: the Gloomy Wizard asks questions about Mage skills, monsters and elements.
- Battle test: one player at a time clears three rooms (Water, Earth, Fire), with 3 minutes for each room. Dying or running out of time means trying again. Fire Bolt, Fire Wall, Lightning Bolt and Cold Bolt are the recommended skills.
Stats and gear
Wizards have many skill choices but little room for unusual stat builds; a melee Wizard is possible but not advised for new players. The basic leveling build:
| Build | Main stats | Idea |
|---|---|---|
| Basic leveling | INT 90, DEX 60-80, VIT 60-80, LUK 20-40, STR 1, AGI 1 | INT for damage, DEX to cast faster, VIT for HP and survival. |
- Casting times are long, so support skills such as Magic Strings and Suffragium help a lot.
- Most of a Wizard's MATK comes from its weapon, and refining a staff or rod adds more. The free Eden Staff II from the Eden Group at level 40 gives +150 MATK.
- Carry shields with racial cards, which cut damage from one monster race by 30%; for example a Thara Frog card against Demi-Humans such as High Orcs or other players.
- Accessory cards such as Phen let you keep casting while being hit, at the cost of a longer cast time.
Wizard skills
The Wizard has 13 skills, 101 skill points and one quest skill. Damage values below are from the iRO Wiki (Renewal); "1~5" means from level 1 to the highest level.
| Icon | Skill | What it does |
|---|---|---|
![]() | Storm Gust | A blizzard on a 7x7 area: MATK x1.2~5.7 per hit, 15~65% chance to freeze. |
![]() | Lord of Vermilion | Wind bolts over a 9x9 area: MATK x5~14, 4~40% chance to blind. |
![]() | Meteor Storm | 2~7 meteors, each hitting 1~5 times for MATK x1.25 Fire damage, with a chance to stun. |
![]() | Jupitel Thunder | A lightning orb hitting 3~12 times for MATK x1 and pushing the target back 2~7 cells. |
![]() | Heaven's Drive | Earth rises in a 5x5 area, 1~5 hits of MATK x1.25 Earth damage. |
![]() | Earth Spike | The ground under one target strikes it 1~5 times, MATK x2 each. |
![]() | Fire Pillar | A trap-like pillar of fire that hits 3~12 times, ignoring MDEF. |
![]() | Frost Nova | Water damage to enemies around the caster in 5x5, 38~83% chance to freeze. |
![]() | Water Ball | Uses water under the caster to fire 1~25 water balls at one enemy. |
![]() | Ice Wall | Raises a wall of ice 5 cells wide in front of the caster. |
![]() | Quagmire | Turns a 5x5 area into marsh that lowers AGI and DEX and removes some buffs. |
![]() | Sense | Shows an enemy's stats to the Wizard and its party. |
![]() | Sightrasher | Fires the ball from the Sight skill outward, damaging and pushing enemies. |
![]() | Sight Blaster (quest skill) | A protective fireball for 2 minutes that hits and knocks back any enemy entering the 3x3 area around the caster; needs job level 30. |
Advanced classes
After rebirth the Wizard becomes a High Wizard, gaining Ganbantein, Gravitational Field, Mystical Amplification, Napalm Vulcan, Soul Drain and Stave Crasher. It then continues as the Warlock (Third Classes) and the Arch Mage (Fourth Classes).
Sources
Game pictures: © Gravity Co., Ltd. · playragnarok.com















