
How the Job System Works
Every Rappelz character starts as a beginner job determined by their race: Guide (Deva), Stepper (Asura), or Rogue (Gaia). These beginner jobs can equip weapons, earn Job Points (JP), and learn a handful of skills — but their real purpose is to reach the requirements for the first job change, which unlocks a true class specialization.

Job Level (JLv) is a secondary experience counter that fills by killing monsters with your class equipped. It caps at half your current character level — so a Lv 20 character can only reach JLv 10, and a Lv 100 character can only reach JLv 50. This coupling means you must keep both counters advancing together, especially when preparing for a job change that requires a specific JLv.
Job Change Requirements
| Change | Character Lv | Job Level | Notes |
|---|---|---|---|
| 1st job change | 10 | 10 | No overbreeding; beginner job JLv must be exactly 10 |
| 2nd job change | 50 | 40 | Overbreeding allowed: JLv can be pushed to 50 |
| Master Class | 148 | 50 | Also requires Master Trials Quest Line; added in Epic 7.3 |
The Three Job Archetypes
Every job in Rappelz falls into one of three broad archetypes shared across all races. Warriors use weapons at close range and specialize in dealing physical damage or absorbing it as a tank. Magicians cast spells from a distance — either dealing elemental damage or supporting allies with heals and buffs. Summoners call creatures into battle; their combat style is defined by the creature they bring, with the summoner providing supporting buffs and heals to their pet.
Full Job Table
| Race | Beginner | 1st Job | 2nd Job | Master Class |
|---|---|---|---|---|
| Deva | Guide | Holy Warrior | Knight / Soldier | Templar / Mercenary |
| Deva | Guide | Cleric | Bishop / Priest | Cardinal / Oracle |
| Deva | Guide | Breeder | Soul Breeder | Master Breeder |
| Asura | Stepper | Strider | Assassin / Shadow Hunter | Slayer / Deadeye |
| Asura | Stepper | Dark Magician | Chaos Magician / Warlock | Void Mage / Corruptor |
| Asura | Stepper | Sorcerer | Battle Summoner | Overlord |
| Gaia | Rogue | Fighter | Champion / Archer | Berserker / Marksman |
| Gaia | Rogue | Kahuna | Battle Kahuna / Druid | War Kahuna / Magus |
| Gaia | Rogue | Spell Singer | Evoker | Beast Master |
Master Class
Since Epic 7.3Master Classes were added with Epic 7.3 and represent the pinnacle of each class path. To unlock one, your character must be at least level 148, have Job Level 50, and complete the Master Trials Quest Line. Each Master Class carries forward all skills from the second job and gains a new skill tree focused on passive bonuses and powerful active abilities suited to that class's role.
Sources
- Rappelz Fandom: Jobs
- Rappelz Fandom: Master Class
- StrategyWiki: Rappelz — Classes
- StrategyWiki: Rappelz — Races
Game pictures: © Gala Lab Corp. / Play2Bit · rappelz.play2bit.com


